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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 104,335 players on 11,883 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Magic Test Server

35.132.96.40:28115 checked 22d ago

moddedcarbon
Release date
Next release
In five minutes (22:25 UTC)
Source
Live server queries
Server address
35.132.96.40:28115
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,967

top 71%

Last wipe

32d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,967 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 32d ago.

2. Players

Figure 1: Players on Magic Test Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

2.4 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

100%

of its cycles kept half the crowd

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sun 27 SepFri 25 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 14:39 UTC32d ago 1 – running 1
Fri 25 Sep, 17:58 UTC34d ago 1 – 1.9 days 0
Tue 22 Sep, 21:43 UTC36d ago 1 held half 2.8 days 0
Sat 19 Sep, 15:13 UTC40d ago 1 held half 3.3 days 0
Thu 17 Sep, 21:03 UTC41d ago 1 – 1.8 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Magic Test Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Magic Test Server

What the server publishes and what was recorded

Address35.132.96.40:28115
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe27 Sep 2026, 14:39 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
RustForNoobs.com Primitive | Bow / Melee | MedievalNA · groups of 16+ · biweekly · 1 on average0 / 50
[US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 22 on average18 / 400
[EU] Facepunch Primitive 1EU · groups of 8+ · monthly · 16 on average24 / 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 5 on average8 / 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 4 on average3 / 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average11 / 100

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Magic Test Server?

Wipes on Magic Test Server fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 32 days 4 hours have passed since this world was made.

What should you expect on wipe day at Magic Test Server?

Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server details

What does the record show for the uptime and current status of Magic Test Server?

The latest count records Magic Test Server as offline, last seen 22 days 21 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 13 September 2026.

What location has been recorded for Magic Test Server?

A region is not published by Magic Test Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 35.132.96.40:28115 is its address.

On which Rust version does Magic Test Server operate?

This release lists Magic Test Server on Rust network protocol 2633 and build 165217, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What population has been recorded on Magic Test Server?

At this release Magic Test Server is offline, having last been seen 22 days 21 hours ago.

What position does Magic Test Server hold in the server rankings?

The rank for Magic Test Server is #15,967 on seven-day player hours, in the top 71% of ranked servers.

Tags, lists

On Rust Census, which lists and filters carry Magic Test Server?

Included in these Rust Census lists is Magic Test Server: Modded Rust servers, counted and Primitive Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on Magic Test Server carry?

These are the tags Magic Test Server publishes for the game's server browser to read: gmprimitive (Game mode): Guns are excluded here; the mode is primitive, with bows, spears and melee only; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): To connect, your game version must match protocol 2633; cs165217 (Build): Build 165217 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Carbon, a plugin framework, is installed. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

Which map has been recorded for Magic Test Server?

The game generates the procedural map on Magic Test Server.

How is Magic Test Server configured, and what rules does it keep?

No gather rate is given in the name of Magic Test Server. 8 players is the group limit, the game's default. It runs primitive, no guns: bows, spears and melee. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.

Join details

How can you connect to Magic Test Server?

Enter client.connect 35.132.96.40:28115 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2633,gmprimitive,cs165217,ts8,^z,^y

Game

gmprimitiveGame mode Guns are excluded here; the mode is primitive, with bows, spears and melee only.
mp10Max players 10 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2633Protocol To connect, your game version must match protocol 2633.
cs165217Build Build 165217 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Mods and access

^zModded This server is listed as modded, with plugins or settings that change the game.
^yCarbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.