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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 93,847 players on 11,851 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Savage's Primrust - LOCAL TEST

35.132.96.40:28015 checked 7d ago

moddedcarbon
Release date
Next release
In five minutes (23:20 UTC)
Source
Live server queries
Server address
35.132.96.40:28015
First recorded
26 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,344

top 69%

Last wipe

7d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,344 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 7d ago.

2. Players

Figure 1: Players on Savage's Primrust - LOCAL TEST

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k26 Sep29 Sep3 Oct21 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

2.1 days

between real wipes

Wipe-day peak

0

players, last three wipes

Crowd held

0%

else halves by day 1

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Wed 21 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 23:14 UTC7d ago 0 – running 0
Mon 19 Oct, 20:43 UTC9d ago 1 halved by day 1 2.1 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Savage's Primrust - LOCAL TEST

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Savage's Primrust - LOCAL TEST

What the server publishes and what was recorded

Address35.132.96.40:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe21 Oct 2026, 23:14 UTC
Hostname–
First seen26 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
RustForNoobs.com Primitive | Bow / Melee | MedievalNA · groups of 16+ · biweekly · 1 on average0 / 50
[US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 22 on average13 / 400
[EU] Facepunch Primitive 1EU · groups of 8+ · monthly · 16 on average17 / 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 5 on average6 / 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 4 on average3 / 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average5 / 100

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for Savage's Primrust - LOCAL TEST: what is it?

Too few wipes of Savage's Primrust - LOCAL TEST are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 7 days 16 hours ago.

How is wipe day run on Savage's Primrust - LOCAL TEST?

The average busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 1.

Server record

Is Savage's Primrust - LOCAL TEST up, and how well has it held up?

The latest count records Savage's Primrust - LOCAL TEST as offline, last seen 7 days 16 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 26 September 2026.

In which location is Savage's Primrust - LOCAL TEST based?

A region is not published by Savage's Primrust - LOCAL TEST. Rust Census does not look up where the machine stands; it shows where a server says it is. At 35.132.96.40:28015 it is addressed.

Which Rust version is Savage's Primrust - LOCAL TEST running?

This release lists Savage's Primrust - LOCAL TEST on Rust network protocol 2634 and build 167781, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What population has been recorded on Savage's Primrust - LOCAL TEST?

Savage's Primrust - LOCAL TEST is offline at present; its last recording was 7 days 16 hours ago.

How does Savage's Primrust - LOCAL TEST compare with other servers in the rankings?

The rank for Savage's Primrust - LOCAL TEST is #15,344 on seven-day player hours, in the top 69% of ranked servers.

Tag details

Which Rust Census filters and lists cover Savage's Primrust - LOCAL TEST?

These Rust Census lists include Savage's Primrust - LOCAL TEST: Modded Rust servers, counted and Primitive Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Savage's Primrust - LOCAL TEST carry?

These are the tags Savage's Primrust - LOCAL TEST publishes for the game's server browser to read: gmprimitive (Game mode): Guns are excluded here; the mode is primitive, with bows, spears and melee only; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): The Carbon plugin framework runs here. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map is in use on Savage's Primrust - LOCAL TEST?

Savage's Primrust - LOCAL TEST runs a procedural map, which the game generates.

How is Savage's Primrust - LOCAL TEST configured, and what rules does it keep?

No gather rate is recorded for Savage's Primrust - LOCAL TEST in its name. The group cap stands at 8 players, the default for the game. It runs primitive, no guns: bows, spears and melee. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. The server runs VAC, Valve's anti-cheat.

Join details

What is the way to join Savage's Primrust - LOCAL TEST?

Enter client.connect 35.132.96.40:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmprimitive,cs167781,ts8,^z,^y

Game

gmprimitiveGame mode Guns are excluded here; the mode is primitive, with bows, spears and melee only.
mp10Max players Slots: 10.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol To connect, your game version must match protocol 2634.
cs167781Build The server runs game build 167781.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.