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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 58,743 players on 11,691 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

HGNetworks Rust Server (In Dev)

31.97.14.111:28015 checked 15m ago

biweekly wipes moddedoxide
Release date
Next release
In five minutes (10:40 UTC)
Source
Live server queries
Server address
31.97.14.111:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,399

top 69%

Last wipe

17d ago

biweekly schedule

Next wipe

3d 13h

Sun 1 Nov, 00:37 UTC

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • It ranks #15,399 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 17d ago; the next wipe is expected Sunday 1 November, 00:37 UTC, every 3 weeks on Sunday at 00:37 UTC.

2. Players

Figure 1: Players on HGNetworks Rust Server (In Dev)

Players now and over time, UTC

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304011:0020:0005:0015:0000:0009:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfixed weekdays

Next wipe Sunday 1 November, 00:37 UTC, in 3d 13h. Every 3 weeks on Sunday at 00:37 UTC · low confidence

Usual gap

21 days

between real wipes

Wipe-day peak

0

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
3d 13hSun 1 Nov, 00:37 UTCOwn schedule
8d 8hThu 5 Nov, 19:00 UTCForce wipe FW
24d 13hSun 22 Nov, 00:37 UTCOwn schedule
36d 8hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sun 11 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:37 UTC17d ago 0 – running 0
Sun 20 Sep, 00:44 UTC38d ago 0 – 21 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of HGNetworks Rust Server (In Dev)

2200 · seed 6738

Map of HGNetworks Rust Server (In Dev)

Table 3: The world

As the server publishes it

MapProcedural Map
Size2200
Seed6738
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of HGNetworks Rust Server (In Dev)

What the server publishes and what was recorded

Address31.97.14.111:28015
Region–
Max players50
Group limit8, the default
Wipe schedulebiweekly
Last wipe11 Oct 2026, 00:37 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 38 on average14 / 100
[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 18 on average15 / 100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average8 / 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 7 on average6 / 200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS outgroups of 8+ · biweekly · 5 on average3 / 50
[ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026)EU · groups of 16+ · biweekly · 4 on average2 / 50

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on HGNetworks Rust Server (In Dev)?

The wipe rhythm of HGNetworks Rust Server (In Dev) is every 3 weeks on Sunday at 00:37 UTC. Sunday 1 November at 00:37 UTC is the date of its next wipe. This world was generated 17 days 10 hours ago. Its tags carry a wipe schedule of every two weeks.

What should you expect on wipe day at HGNetworks Rust Server (In Dev)?

Recent wipes drew an average peak of 0 players. The peak of the latest wipe's crowd came 0 hours after it began.

Server details

How reliable is HGNetworks Rust Server (In Dev), and is it online now?

At the latest check, HGNetworks Rust Server (In Dev) was online. By its own reported uptime, it restarted about 3 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. First recorded by Rust Census on 13 September 2026.

What does the performance record of HGNetworks Rust Server (In Dev) show?

Average server fps over the last 48 hours was 30, with a low of 24. Buildings, deployables and everything else in the world took the entity count to 21,220. Memory use reached 1,755 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does HGNetworks Rust Server (In Dev) run from?

A region is not published by HGNetworks Rust Server (In Dev). No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 31.97.14.111:28015 it is addressed.

What version of Rust has been recorded on HGNetworks Rust Server (In Dev)?

The version in use on HGNetworks Rust Server (In Dev) is Rust network protocol 2635 and build 167781 on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

How many players does HGNetworks Rust Server (In Dev) carry?

The present count is 0 players on HGNetworks Rust Server (In Dev), out of 50 slots. The seven-day average for this server is 0 players.

In the rankings of Rust servers, where is HGNetworks Rust Server (In Dev) placed?

For seven-day player hours, HGNetworks Rust Server (In Dev) is ranked #15,399, placing it in the top 69% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover HGNetworks Rust Server (In Dev)?

These Rust Census lists include HGNetworks Rust Server (In Dev): Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Which meanings do the tags on HGNetworks Rust Server (In Dev) carry?

These are the tags HGNetworks Rust Server (In Dev) publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^b (Biweekly): This server wipes on a two-week cycle; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

What map is listed for HGNetworks Rust Server (In Dev)?

HGNetworks Rust Server (In Dev) runs a procedural map of size 2,200 with seed 6738, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

What settings and rules have been listed for HGNetworks Rust Server (In Dev)?

The name of HGNetworks Rust Server (In Dev) carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

How to join

What steps are needed to join HGNetworks Rust Server (In Dev)?

Enter client.connect 31.97.14.111:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,^b,gmrust,cs167781,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players The server holds 50 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Your game must run protocol 2635 to join.
cs167781Build Build 167781 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Wipe schedule

^bBiweekly This server wipes on a two-week cycle.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.