Statistical profileOffline
IKS[211 Devblog]
31.59.216.141:27015 checked 9d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,375
top 70%
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,375 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 16d ago.
2. Players
Figure 1: Players on IKS[211 Devblog]
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of IKS[211 Devblog]
Table 2: The world
As the server publishes it
| Map | IKS_CustomMap_v5 |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of IKS[211 Devblog]
What the server publishes and what was recorded
| Address | 31.59.216.141:27015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 12 Oct 2026, 21:51 UTC |
| Hostname | – |
| First seen | 20 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 76 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 130 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 123 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 43 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 91 on average | 133 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 347 / 350 |
10. Quick answers
From the figures on this page.
Wipe records
When does IKS[211 Devblog] wipe, and how often?
The rhythm of IKS[211 Devblog]'s wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 16 days 23 hours.
About the server
How reliable is IKS[211 Devblog], and is it online now?
Last seen 9 days 6 hours ago, IKS[211 Devblog] is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 20 October 2026.
Which location does IKS[211 Devblog] run from?
A region is not published by IKS[211 Devblog]. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 31.59.216.141:27015 it is addressed.
On which Rust version does IKS[211 Devblog] operate?
Rust network protocol 2164 on Windows is the version IKS[211 Devblog] runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does IKS[211 Devblog] carry?
The last count for IKS[211 Devblog] was 9 days 6 hours ago; it is offline at present.
What position does IKS[211 Devblog] hold in the server rankings?
For seven-day player hours, IKS[211 Devblog] is ranked #15,375, placing it in the top 70% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover IKS[211 Devblog]?
The Rust Census lists that IKS[211 Devblog] fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded.
What is meant by each tag shown on IKS[211 Devblog]?
These are the tags IKS[211 Devblog] publishes for the game's server browser to read: mp10 (Max players): 10 slots are available; v2164 (Protocol): To connect, your game version must match protocol 2164; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Modded: the game is changed by plugins or settings; hb68d7370 (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag; stok (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
How is IKS[211 Devblog] configured, and what rules does it keep?
The name of IKS[211 Devblog] carries no gather rate. A group limit is not published for this server. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Anti-cheat is inactive: VAC, Valve's system, is off.
Join details
What is the way to join IKS[211 Devblog]?
Enter client.connect 31.59.216.141:27015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,v2164,hb68d7370,stok,oxide,modded
Game
mp10 | Max players 10 slots are available. |
|---|---|
v2164 | Protocol To connect, your game version must match protocol 2164. |
Mods and access
oxide | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
modded | Modded Modded: the game is changed by plugins or settings. |
Other
hb68d7370 | Custom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag. |
|---|---|
stok | Custom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.