Statistical profileOffline
My Apex Rust Server
31.214.162.58:25660 checked 8h ago
Connect to this server
1. Main points
Players now
0/ 500
0% full
7-day average
0
peak 1
Rank
#14,638
top 66%
Last wipe
28d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 500 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #14,638 of all ranked servers, the top 66%, on player hours over the last seven days.
- Its current map went up 28d ago.
2. Players
Figure 1: Players on My Apex Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
3 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:13 UTC28d ago | 1 | – | running | 0 |
| Tue 29 Sep, 01:56 UTC31d ago | 1 | held half | 3 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of My Apex Rust Server
6000 · seed 6258103
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 6000 |
| Seed | 6258103 |
8. Server characteristics
Table 3: Characteristics of My Apex Rust Server
What the server publishes and what was recorded
| Address | 31.214.162.58:25660 |
|---|---|
| Region | – |
| Max players | 500 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 02:13 UTC |
| Hostname | – |
| First seen | 28 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 38 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 123 on average | 59 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 97 on average | 10 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 94 on average | 44 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 45 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
When does My Apex Rust Server wipe, and how often?
With too few wipes of My Apex Rust Server on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 28 days 4 hours.
On My Apex Rust Server, what happens on wipe day?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
About the server
What does the record show for the uptime and current status of My Apex Rust Server?
Last seen 8 hours ago, My Apex Rust Server is offline in this release. The uptime it reports puts the last restart at about 14 hours ago. Of the 168 hours in the last 7 full days, it was up 133 of them, or 79%. First recorded by Rust Census on 28 September 2026.
How well does My Apex Rust Server perform?
Average server fps over the last 48 hours was 159, with a low of 104. Buildings, deployables and everything else in the world took the entity count to 209,017. Up to 4,153 MB of memory was used. Players feel low fps and a rising entity count as lag.
In which location is My Apex Rust Server based?
No region is given by My Apex Rust Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 31.214.162.58:25660 is its address.
What version of Rust has been recorded on My Apex Rust Server?
Rust network protocol 2635 and build 168909 on Linux is the version My Apex Rust Server runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What are the current player figures for My Apex Rust Server?
The last count for My Apex Rust Server was 8 hours ago; it is offline at present. This release records a seven-day average of 0 players and a peak of 1. An average of 0 players was recorded at 15:00 UTC, the busiest hour of the last 48.
What position does My Apex Rust Server hold in the server rankings?
For seven-day player hours, My Apex Rust Server is ranked #14,638, placing it in the top 66% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry My Apex Rust Server?
Included in these Rust Census lists is My Apex Rust Server: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on My Apex Rust Server carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp500 (Max players): 500 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags My Apex Rust Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on My Apex Rust Server?
The procedural map on My Apex Rust Server is generated by the game, measures 6,000 and carries seed 6258103. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is My Apex Rust Server configured, and what rules does it keep?
The name of My Apex Rust Server carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Connecting
What is the way to join My Apex Rust Server?
You can open the console in Rust with F1 and enter client.connect 31.214.162.58:25660; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp500 | Max players 500 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.