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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 70,052 players on 11,806 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Inferno PvE

31.17.138.167:28015 checked 12m ago

moddedcarbonpve
Release date
Next release
In five minutes (13:00 UTC)
Source
Live server queries
Server address
31.17.138.167:28015
First recorded
24 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

1

peak 3

Rank

#4,621

top 21%

Last wipe

3d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 10 slots.
  • Over the last seven days it averaged 1 players, with a peak of 3.
  • It ranks #4,621 of all ranked servers, the top 21%, on player hours over the last seven days.
  • Its current map went up 3d ago.

2. Players

Figure 1: Players on Inferno PvE

Players now and over time, UTC

AveragePeak
00.511.5214:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020014:0023:0008:0016:0002:0011:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

3

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 19:18 UTC3d ago 3 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Inferno PvE

4500 · seed 937701272

Map of Inferno PvE

Table 2: The world

As the server publishes it

MapProcedural Map
Size4500
Seed937701272
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Inferno PvE

What the server publishes and what was recorded

Address31.17.138.167:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe25 Oct 2026, 19:18 UTC
Hostname–
First seen24 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 253 on average129 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 243 on average202 / 2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average36 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average102 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average24 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average52 / 100

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for Inferno PvE: what is it?

Too few wipes of Inferno PvE are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 3 days 17 hours ago.

On Inferno PvE, what happens on wipe day?

The average busiest point of its recent wipes drew 3 players. On the latest wipe, 5 hours passed before the crowd peaked.

About the server

How reliable is Inferno PvE, and is it online now?

Inferno PvE is online at the time of this release. About 3 days 15 hours ago is when it last restarted, according to the uptime it reports. Of the 96 hours in the last 4 full days, it was up 89 of them, or 93%. It was first seen by Rust Census on 24 October 2026.

What does the performance record of Inferno PvE show?

Average server fps over the last 48 hours was 109, with a low of 83. Buildings, deployables and everything else in the world took the entity count to 116,049. Memory use reached 5,174 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for Inferno PvE?

No region is given by Inferno PvE. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 31.17.138.167:28015 it is addressed.

What version of Rust has been recorded on Inferno PvE?

Rust network protocol 2635 and build 168909 on Linux is the version Inferno PvE runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

How many players does Inferno PvE carry?

Inferno PvE stands at 0 players from 10 slots in this release. This release records a seven-day average of 1 players and a peak of 3. The busiest hour in the last 48 hours was 21:00 UTC, with an average of 2 players.

In the rankings of Rust servers, where is Inferno PvE placed?

The rank for Inferno PvE is #4,621 on seven-day player hours, in the top 21% of ranked servers.

Lists and tags

Which Rust Census filters and lists cover Inferno PvE?

These Rust Census lists include Inferno PvE: Modded Rust servers, counted and Rust PvE servers, listed. Under these filters it comes up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on Inferno PvE carry?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): The Carbon plugin framework runs here are the tags Inferno PvE publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map is in use on Inferno PvE?

Inferno PvE runs a procedural map of size 4,500 with seed 937701272, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

On Inferno PvE, what rules and settings are in force?

No gather rate is recorded for Inferno PvE in its name. The group cap stands at 8 players, the default for the game. It runs pve, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. The server runs VAC, Valve's anti-cheat.

Connecting

What is the way to join Inferno PvE?

Enter client.connect 31.17.138.167:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players 10 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build The server runs game build 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Gameplay

^pPvE Player-versus-player fighting is off; the world provides the danger.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.