Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 88,321 players on 11,824 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

ProntoGamer95

31.16.190.171:28015 checked 12d ago

moddedoxide
Release date
Next release
In five minutes (21:55 UTC)
Source
Live server queries
Server address
31.16.190.171:28015
First recorded
6 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 5

0% full

7-day average

0

peak –

Rank

#15,128

top 70%

Last wipe

13d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 5 slots.
  • It ranks #15,128 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 13d ago.

2. Players

Figure 1: Players on ProntoGamer95

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k6 Oct9 Oct13 Oct16 Oct20 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

2.5 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

100%

of its cycles kept half the crowd

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Fri 16 OctThu 15 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 15:36 UTC13d ago 1 – running 1
Thu 15 Oct, 20:00 UTC14d ago 1 – 0.8 days 0
Sun 11 Oct, 16:54 UTC18d ago 1 held half 4.1 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of ProntoGamer95

3000 · seed 12345678

Map of ProntoGamer95

Table 2: The world

As the server publishes it

MapProcedural Map
Size3000
Seed12345678
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of ProntoGamer95

What the server publishes and what was recorded

Address31.16.190.171:28015
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe16 Oct 2026, 15:36 UTC
Hostname–
First seen6 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average60 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average99 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average33 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average113 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average344 / 350

10. Quick answers

From the figures on this page.

Wipe schedule

When does ProntoGamer95 wipe, and how often?

Wipes on ProntoGamer95 fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 13 days 5 hours have passed since this world was made.

On ProntoGamer95, what happens on wipe day?

The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 1 hours after it began. Half that peak was held until the next wipe in 100% of its recent wipes.

Server record

What does the record show for the uptime and current status of ProntoGamer95?

Last seen 12 days 23 hours ago, ProntoGamer95 is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 6 October 2026.

What location has been recorded for ProntoGamer95?

No region is given by ProntoGamer95. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 31.16.190.171:28015 it is addressed.

On which Rust version does ProntoGamer95 operate?

Rust network protocol 2634 and build 167781 on Windows is the version ProntoGamer95 runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What are the current player figures for ProntoGamer95?

The last count for ProntoGamer95 was 12 days 23 hours ago; it is offline at present.

How does ProntoGamer95 compare with other servers in the rankings?

The rank for ProntoGamer95 is #15,128 on seven-day player hours, in the top 70% of ranked servers.

Lists and tags

Where does ProntoGamer95 appear among the Rust Census lists and filters?

Included in these Rust Census lists is ProntoGamer95: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The tags on ProntoGamer95: what do they indicate?

These are the tags ProntoGamer95 publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp5 (Max players): Slots: 5; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

What map is listed for ProntoGamer95?

Size 3,000 and seed 12345678: that is the procedural map on ProntoGamer95, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

On ProntoGamer95, what rules and settings are in force?

No gather rate is given in the name of ProntoGamer95. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Join details

How can you connect to ProntoGamer95?

Enter client.connect 31.16.190.171:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp5Max players Slots: 5.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167781Build Game build: 167781.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.