Statistical profileOffline
Server_216_DevBlog
31.135.199.171:28015 checked 4d ago
Connect to this server
1. Main points
Players now
1/ 10
10% full
7-day average
1
peak 1
Rank
#11,468
top 51%
Last wipe
46d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #11,468 of all ranked servers, the top 51%, on player hours over the last seven days.
- Its current map went up 46d ago.
2. Players
Figure 1: Players on Server_216_DevBlog
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Server_216_DevBlog
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Server_216_DevBlog
What the server publishes and what was recorded
| Address | 31.135.199.171:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 12 Sep 2026, 18:53 UTC |
| Hostname | – |
| First seen | 15 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 162 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 128 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 191 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 96 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 88 on average | 234 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 349 / 350 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Server_216_DevBlog: what is it?
The rhythm of Server_216_DevBlog's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 46 days 22 hours have passed since this world was made.
Server details
What does the record show for the uptime and current status of Server_216_DevBlog?
Server_216_DevBlog is offline at the time of this release; it was last seen 4 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up 2 of them, or 1%. It was first seen by Rust Census on 15 September 2026.
Which location does Server_216_DevBlog run from?
A region is not published by Server_216_DevBlog. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 31.135.199.171:28015 it is addressed.
Which Rust version is Server_216_DevBlog running?
This release lists Server_216_DevBlog on Rust network protocol 2180, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for Server_216_DevBlog?
Server_216_DevBlog is offline at present; its last recording was 4 days 5 hours ago. This release records a seven-day average of 1 players and a peak of 1.
In the rankings of Rust servers, where is Server_216_DevBlog placed?
For seven-day player hours, Server_216_DevBlog is ranked #11,468, placing it in the top 51% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover Server_216_DevBlog?
Included in these Rust Census lists is Server_216_DevBlog: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded.
Which meanings do the tags on Server_216_DevBlog carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; v2180 (Protocol): Protocol 2180 is required; a different version cannot join; oxide (Oxide): Plugins are handled by Oxide (uMod) on this server; modded (Modded): Plugins or settings alter the game on this modded server; hdf93daba (Custom tag): The tag is custom: it was set by the owner or by a plugin; stok (Custom tag): The tag is custom: it was set by the owner or by a plugin are the tags Server_216_DevBlog publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on Server_216_DevBlog?
A procedural map runs on Server_216_DevBlog, generated by the game.
On Server_216_DevBlog, what rules and settings are in force?
No gather rate is recorded for Server_216_DevBlog in its name. No group limit is published. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Anti-cheat is inactive: VAC, Valve's system, is off.
Join details
What is the way to join Server_216_DevBlog?
You can open the console in Rust with F1 and enter client.connect 31.135.199.171:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,v2180,hdf93daba,stok,gmrust,oxide,modded
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players The server holds 10 slots. |
v2180 | Protocol Protocol 2180 is required; a different version cannot join. |
Mods and access
oxide | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
modded | Modded Plugins or settings alter the game on this modded server. |
Other
hdf93daba | Custom tag The tag is custom: it was set by the owner or by a plugin. |
|---|---|
stok | Custom tag The tag is custom: it was set by the owner or by a plugin. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.