Statistical profileOffline
6MyDev Server
27.130.13.128:28015 checked 19d ago
Connect to this server
1. Main points
Players now
10/ 175
6% full
7-day average
0
peak –
Rank
#8,344
top 38%
Last wipe
19d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 10 players on it, 6% of its 175 slots.
- It ranks #8,344 of all ranked servers, the top 38%, on player hours over the last seven days.
- Its current map went up 19d ago.
2. Players
Figure 1: Players on 6MyDev Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
0.9 days
between real wipes
Wipe-day peak
10
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 10, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 00:29 UTC19d ago | 10 | – | running | 10 |
| Wed 7 Oct, 01:58 UTC20d ago | 10 | – | 0.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of 6MyDev Server
Table 2: The world
As the server publishes it
| Map | UKN Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of 6MyDev Server
What the server publishes and what was recorded
| Address | 27.130.13.128:28015 |
|---|---|
| Region | – |
| Max players | 175 |
| Group limit | 500 max |
| Wipe schedule | – |
| Last wipe | 8 Oct 2026, 00:29 UTC |
| Hostname | – |
| First seen | 6 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 697 on average | 664 / 800 |
| R2 - Aim training / Matchmaking / Facechecks - RU Main | EU · groups of 12+ · 212 on average | 94 / 400 |
| RustGames.gg | Lucky Pillars - EU 1 | EU · groups of 100+ · 80 on average | 67 / 400 |
| DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP | groups of 30+ · weekly · 58 on average | 46 / 200 |
| R2 - Aim training / Matchmaking / Facechecks - EU Main | EU · groups of 12+ · 35 on average | 21 / 400 |
| [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD | EU · no group limit · 30 on average | 12 / 50 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on 6MyDev Server?
Too few wipes of 6MyDev Server are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 19 days 22 hours ago.
What should you expect on wipe day at 6MyDev Server?
Recent wipes drew an average peak of 10 players. On the latest wipe, 0 hours passed before the crowd peaked.
About the server
What does the record show for the uptime and current status of 6MyDev Server?
6MyDev Server is offline at the time of this release; it was last seen 19 days 22 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 6 October 2026.
Which location does 6MyDev Server run from?
A region is not published by 6MyDev Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 27.130.13.128:28015 is its address.
On which Rust version does 6MyDev Server operate?
This release lists 6MyDev Server on Rust network protocol 2634 and build 166652, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What population has been recorded on 6MyDev Server?
6MyDev Server is offline at present; its last recording was 19 days 22 hours ago.
What position does 6MyDev Server hold in the server rankings?
The rank for 6MyDev Server is #8,344 on seven-day player hours, in the top 38% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry 6MyDev Server?
Included in these Rust Census lists is 6MyDev Server: Modded Rust servers, counted and Aim training servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 10.
What is meant by each tag shown on 6MyDev Server?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp175 (Max players): The server holds 175 slots; ts500 (Group limit): The limit is 500 players per team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166652 (Build): Build 166652 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^e (Minigames): The format is minigames, including arenas, Bedwars and parkour; ^d (Combat training): For aim and PvP practice, with loot provided; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins are handled by Carbon on this server are the tags 6MyDev Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
How is 6MyDev Server configured, and what rules does it keep?
No gather rate is recorded for 6MyDev Server in its name. No group exceeds 500 players. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to 6MyDev Server?
Enter client.connect 27.130.13.128:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp175,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166652,ts500
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp175 | Max players The server holds 175 slots. |
ts500 | Group limit The limit is 500 players per team. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166652 | Build Build 166652 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Gameplay
^e | Minigames The format is minigames, including arenas, Bedwars and parkour. |
|---|---|
^d | Combat training For aim and PvP practice, with loot provided. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.