Statistical profileOffline
PopulaceLab (test)
24.8.85.119:28335 checked 8h ago
Connect to this server
1. Main points
Players now
0/ 3
0% full
7-day average
0
peak 1
Rank
#14,893
top 67%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 3 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #14,893 of all ranked servers, the top 67%, on player hours over the last seven days.
- Its current map went up 1d ago.
2. Players
Figure 1: Players on PopulaceLab (test)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
4.5 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 20:37 UTC1d ago | – | – | running | 0 |
| Sat 24 Oct, 21:38 UTC3d ago | 0 | – | 2 days | 0 |
| Sat 17 Oct, 18:27 UTC10d ago | 1 | – | 7.1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of PopulaceLab (test)
4500 · seed 1530458240
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | 4500 |
| Seed | 1530458240 |
8. Server characteristics
Table 3: Characteristics of PopulaceLab (test)
What the server publishes and what was recorded
| Address | 24.8.85.119:28335 |
|---|---|
| Region | – |
| Max players | 3 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 26 Oct 2026, 20:37 UTC |
| Hostname | – |
| First seen | 17 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 180 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 112 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 146 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 15 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 48 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does PopulaceLab (test) wipe, and how often?
No next wipe can be predicted for PopulaceLab (test), which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 40 hours.
On PopulaceLab (test), what happens on wipe day?
Recent wipes drew an average peak of 0 players. The peak of the latest wipe's crowd came 0 hours after it began.
About the server
What does the record show for the uptime and current status of PopulaceLab (test)?
Last seen 8 hours ago, PopulaceLab (test) is offline in this release. The uptime it reports puts the last restart at about 31 hours ago. Of the 168 hours in the last 7 full days, it was up 30 of them, or 18%. The first sighting of it by Rust Census was on 17 October 2026.
How well does PopulaceLab (test) perform?
Average server fps over the last 48 hours was 236, with a low of 167. The world carried up to 130,693 entities, including buildings, deployables and all else. Memory use reached 6,988 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
Which location does PopulaceLab (test) run from?
No region is published by PopulaceLab (test). No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 24.8.85.119:28335 it is addressed.
Which Rust version is PopulaceLab (test) running?
Rust network protocol 2635 and build 168909 on Windows is the version PopulaceLab (test) runs. The same protocol is required for your game to join, and Steam updates it for you.
Population
What are the current player figures for PopulaceLab (test)?
At this release PopulaceLab (test) is offline, having last been seen 8 hours ago. This release records a seven-day average of 0 players and a peak of 1. An average of 0 players was recorded at 22:00 UTC, the busiest hour of the last 48.
How does PopulaceLab (test) compare with other servers in the rankings?
For seven-day player hours, PopulaceLab (test) is ranked #14,893, placing it in the top 67% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry PopulaceLab (test)?
These Rust Census lists include PopulaceLab (test): Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on PopulaceLab (test) carry?
These are the tags PopulaceLab (test) publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp3 (Max players): 3 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for PopulaceLab (test)?
Size 4,500 and seed 1530458240: that is the procedural map on PopulaceLab (test), generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. Recorded under map name: Custom Map.
On PopulaceLab (test), what rules and settings are in force?
No gather rate is recorded for PopulaceLab (test) in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What is the way to join PopulaceLab (test)?
You can open the console in Rust with F1 and enter client.connect 24.8.85.119:28335; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp3,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp3 | Max players 3 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.