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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 47,599 players on 11,639 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Local Test Server

24.71.188.185:28015 checked 41d ago

moddedoxide
Release date
Next release
In five minutes (22:12 UTC)
Source
Live server queries
Server address
24.71.188.185:28015
First recorded
16 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,514

no region published

Last wipe

69d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,514 of all ranked servers, on player hours over the last seven days.
  • Its current map went up 69d ago.

2. Players

Figure 1: Players on Local Test Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Local Test Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Local Test Server

What the server publishes and what was recorded

Address24.71.188.185:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe20 Aug 2026, 00:47 UTC
Hostname–
First seen16 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 155 on average146 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average181 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average85 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average38 / 1000

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for Local Test Server: what is it?

With too few wipes of Local Test Server on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 69 days 8 hours ago.

About the server

How reliable is Local Test Server, and is it online now?

Local Test Server is offline at the time of this release; it was last seen 41 days 10 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 16 September 2026.

What location has been recorded for Local Test Server?

A region is not published by Local Test Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 24.71.188.185:28015 it is addressed.

Which Rust version is Local Test Server running?

Rust network protocol 2632 and build 161125 on Windows is the version Local Test Server runs. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What population has been recorded on Local Test Server?

The last count for Local Test Server was 41 days 10 hours ago; it is offline at present.

What position does Local Test Server hold in the server rankings?

The rank for Local Test Server is #15,514 on seven-day player hours, in the top – of ranked servers.

Tag details

On Rust Census, which lists and filters carry Local Test Server?

The Rust Census lists that Local Test Server fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on Local Test Server?

These are the tags Local Test Server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2632 (Protocol): To connect, your game version must match protocol 2632; cs161125 (Build): The server runs game build 161125; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map is in use on Local Test Server?

The game generates the procedural map on Local Test Server.

How is Local Test Server configured, and what rules does it keep?

The name of Local Test Server carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

How to join

What steps are needed to join Local Test Server?

Enter client.connect 24.71.188.185:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players The server holds 10 slots.
ts8Group limit This is the game default: 8 to a team.
v2632Protocol To connect, your game version must match protocol 2632.
cs161125Build The server runs game build 161125.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.