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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 89,289 players on 11,829 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Dying Light PvE

24.66.56.92:28018 checked 41d ago

moddedcarbonpve
Release date
Next release
In five minutes (03:29 UTC)
Source
Live server queries
Server address
24.66.56.92:28018
First recorded
17 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,523

no region published

Last wipe

45d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #15,523 of all ranked servers, on player hours over the last seven days.
  • Its current map went up 45d ago.

2. Players

Figure 1: Players on Dying Light PvE

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Dying Light PvE

Custom map, no picture published

Table 2: The world

As the server publishes it

MapCustom Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Dying Light PvE

What the server publishes and what was recorded

Address24.66.56.92:28018
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe12 Sep 2026, 21:57 UTC
Hostname–
First seen17 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 247 on average203 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 237 on average296 / 2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 102 on average75 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average51 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 53 on average45 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average82 / 100

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Dying Light PvE?

The rhythm of Dying Light PvE's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 45 days 22 hours have passed since this world was made.

Server record

Is Dying Light PvE up, and how well has it held up?

Dying Light PvE is offline at the time of this release; it was last seen 41 days 16 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 17 September 2026.

What location has been recorded for Dying Light PvE?

A region is not published by Dying Light PvE. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 24.66.56.92:28018 is its address.

Which Rust version is Dying Light PvE running?

Rust network protocol 2633 and build 163794 on Windows is the version Dying Light PvE runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What are the current player figures for Dying Light PvE?

The last count for Dying Light PvE was 41 days 16 hours ago; it is offline at present.

How does Dying Light PvE compare with other servers in the rankings?

For seven-day player hours, Dying Light PvE is ranked #15,523, placing it in the top – of all ranked servers.

Lists and tags

On Rust Census, which lists and filters carry Dying Light PvE?

The Rust Census lists that Dying Light PvE fits are: Modded Rust servers, counted and Rust PvE servers, listed. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

What is meant by each tag shown on Dying Light PvE?

Read by the game's server browser, Dying Light PvE publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs163794 (Build): The server runs game build 163794; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Carbon, a plugin framework, is installed. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

How is Dying Light PvE configured, and what rules does it keep?

The name of Dying Light PvE carries no gather rate. 8 players is the group limit, the game's default. It runs pve, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What steps are needed to join Dying Light PvE?

Enter client.connect 24.66.56.92:28018 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2633,^z,^y,^p,gmrust,cs163794,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players Slots: 100.
ts8Group limit 8 per team, which is the game's default limit.
v2633Protocol Protocol 2633 is required; a different version cannot join.
cs163794Build The server runs game build 163794.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Gameplay

^pPvE PvE: players do not fight each other, and the world is the danger.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.