Statistical profileOnline
FaceFirst Events|SkillTree|NPCRaids
24.156.98.17:28015 checked 11m ago
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1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#10,181
top 46%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #10,181 of all ranked servers, the top 46%, on player hours over the last seven days.
- Its current map went up 12d ago.
2. Players
Figure 1: Players on FaceFirst Events|SkillTree|NPCRaids
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
14.2 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
50%
else halves by day 12
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 16:18 UTC12d ago | 3 | – | running | 0 |
| Fri 2 Oct, 00:54 UTC26d ago | 2 | held half | 14.6 days | 0 |
| Fri 18 Sep, 06:07 UTC40d ago | 2 | halved by day 12 | 13.8 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of FaceFirst Events|SkillTree|NPCRaids
4250 · seed 2135006930
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4250 |
| Seed | 2135006930 |
8. Server characteristics
Table 3: Characteristics of FaceFirst Events|SkillTree|NPCRaids
What the server publishes and what was recorded
| Address | 24.156.98.17:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 16 Oct 2026, 16:18 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Leaderboards, Arcade, Create your own player profile at FaceFirstGamming.com For Free! Wipes 1st and 3rd Thursdays PVE Bi-Weekly 5X Resources Lots of server events. FREE FULL ACCESS PVE PLUGINS (no VIP needed): ֎ Skill Tree: XP based character progression and buff system ֎ Backpacks (Keep after death) ֎ Personal Recycler ֎ Airfield Event ֎ Convoy Event ֎ Arctic Base Event ֎ Space Event ֎ Satelite Dish Event ֎ Water Event ֎ Raidable NPC Bases: top tier version ֎ Guarded Crates ֎ Skin Box ֎ Shop ֎ Server Playtime Rewards ֎ Shorter Nights, Longer Days ֎ Vehicle License ֎ Personal Mini ֎ Personal Heli ֎ Furnace Splitter ֎ Quick Smelt ֎ Zombies ֎ Home Teleport ֎ Moveable CCTV ֎ Ganja ֎ Faster Plant Growth ֎ 5 min Hackable Crates ֎ Increased Stack Sizes ֎ Death Notes ֎ Extended Workbench ֎ True PVE w/ a purge the last day before wipe ֎ Upall Building Upgrade Top of the line privately owned server hosted in Arizona. Join our discord from web link below for support and suggestions.
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 247 on average | 240 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 237 on average | 268 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 102 on average | 100 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 60 on average | 20 / 200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 53 on average | 61 / 300 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 51 on average | 40 / 100 |
11. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for FaceFirst Events|SkillTree|NPCRaids: what is it?
No next wipe can be predicted for FaceFirst Events|SkillTree|NPCRaids, which wipes at irregular times. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 12 days 5 hours have passed since this world was made.
What should you expect on wipe day at FaceFirst Events|SkillTree|NPCRaids?
An average of 2 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 29 hours after it began. Half that peak was held until the next wipe in 50% of its recent wipes. In the other cases, half the peak was lost by day 12.
Server details
Is FaceFirst Events|SkillTree|NPCRaids up, and how well has it held up?
This release records FaceFirst Events|SkillTree|NPCRaids as online. The uptime it reports puts the last restart at about 10 hours ago. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. First recorded by Rust Census on 13 September 2026.
How well does FaceFirst Events|SkillTree|NPCRaids perform?
The figures for the last 48 hours give an average of 114 server fps and a minimum of 85. Buildings, deployables and everything else in the world took the entity count to 121,683. Up to 4,020 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
Which location does FaceFirst Events|SkillTree|NPCRaids run from?
No region is given by FaceFirst Events|SkillTree|NPCRaids. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 24.156.98.17:28015 it is addressed.
On which Rust version does FaceFirst Events|SkillTree|NPCRaids operate?
This release lists FaceFirst Events|SkillTree|NPCRaids on Rust network protocol 2635 and build 168909, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on FaceFirst Events|SkillTree|NPCRaids?
At counting time FaceFirst Events|SkillTree|NPCRaids recorded 0 players across 100 slots. This release records a seven-day average of 0 players and a peak of 1.
In the rankings of Rust servers, where is FaceFirst Events|SkillTree|NPCRaids placed?
The rank for FaceFirst Events|SkillTree|NPCRaids is #10,181 on seven-day player hours, in the top 46% of ranked servers.
Tag details
Which Rust Census filters and lists cover FaceFirst Events|SkillTree|NPCRaids?
These Rust Census lists include FaceFirst Events|SkillTree|NPCRaids: Modded Rust servers, counted and Rust PvE servers, listed. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by each tag shown on FaceFirst Events|SkillTree|NPCRaids?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server are the tags FaceFirst Events|SkillTree|NPCRaids publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
What map is listed for FaceFirst Events|SkillTree|NPCRaids?
FaceFirst Events|SkillTree|NPCRaids runs a procedural map of size 4,250 with seed 2135006930, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is FaceFirst Events|SkillTree|NPCRaids configured, and what rules does it keep?
No gather rate is given in the name of FaceFirst Events|SkillTree|NPCRaids. 8 players is the group limit, the game's default. pve is the game mode recorded, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Join details
How can you connect to FaceFirst Events|SkillTree|NPCRaids?
You can open the console in Rust with F1 and enter client.connect 24.156.98.17:28015; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://facefirstgaming.com.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Gameplay
^p | PvE PvE: players do not fight each other, and the world is the danger. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
