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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 71,386 players on 11,795 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

FaceFirst Events|SkillTree|NPCRaids

24.156.98.17:28015 checked 11m ago

moddedoxidepve
Release date
Next release
In five minutes (21:25 UTC)
Source
Live server queries
Server address
24.156.98.17:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak 1

Rank

#10,181

top 46%

Last wipe

12d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 100 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #10,181 of all ranked servers, the top 46%, on player hours over the last seven days.
  • Its current map went up 12d ago.

2. Players

Figure 1: Players on FaceFirst Events|SkillTree|NPCRaids

Players now and over time, UTC

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020022:0007:0016:0001:0010:0020:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

14.2 days

between real wipes

On rhythm

100%

of its recent wipes

Wipe-day peak

2

players, last three wipes

Crowd held

50%

else halves by day 12

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Fri 16 OctFri 2 OctFri 18 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 16:18 UTC12d ago 3 – running 0
Fri 2 Oct, 00:54 UTC26d ago 2 held half 14.6 days 0
Fri 18 Sep, 06:07 UTC40d ago 2 halved by day 12 13.8 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of FaceFirst Events|SkillTree|NPCRaids

4250 · seed 2135006930

Map of FaceFirst Events|SkillTree|NPCRaids

Table 2: The world

As the server publishes it

MapProcedural Map
Size4250
Seed2135006930
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of FaceFirst Events|SkillTree|NPCRaids

What the server publishes and what was recorded

Address24.156.98.17:28015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe16 Oct 2026, 16:18 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

Leaderboards, Arcade, Create your own player profile at FaceFirstGamming.com For Free! Wipes 1st and 3rd Thursdays PVE Bi-Weekly 5X Resources Lots of server events. FREE FULL ACCESS PVE PLUGINS (no VIP needed): ֎ Skill Tree: XP based character progression and buff system ֎ Backpacks (Keep after death) ֎ Personal Recycler ֎ Airfield Event ֎ Convoy Event ֎ Arctic Base Event ֎ Space Event ֎ Satelite Dish Event ֎ Water Event ֎ Raidable NPC Bases: top tier version ֎ Guarded Crates ֎ Skin Box ֎ Shop ֎ Server Playtime Rewards ֎ Shorter Nights, Longer Days ֎ Vehicle License ֎ Personal Mini ֎ Personal Heli ֎ Furnace Splitter ֎ Quick Smelt ֎ Zombies ֎ Home Teleport ֎ Moveable CCTV ֎ Ganja ֎ Faster Plant Growth ֎ 5 min Hackable Crates ֎ Increased Stack Sizes ֎ Death Notes ֎ Extended Workbench ֎ True PVE w/ a purge the last day before wipe ֎ Upall Building Upgrade Top of the line privately owned server hosted in Arizona. Join our discord from web link below for support and suggestions.

10. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 247 on average240 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 237 on average268 / 2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 102 on average100 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average20 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 53 on average61 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average40 / 100

11. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for FaceFirst Events|SkillTree|NPCRaids: what is it?

No next wipe can be predicted for FaceFirst Events|SkillTree|NPCRaids, which wipes at irregular times. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 12 days 5 hours have passed since this world was made.

What should you expect on wipe day at FaceFirst Events|SkillTree|NPCRaids?

An average of 2 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 29 hours after it began. Half that peak was held until the next wipe in 50% of its recent wipes. In the other cases, half the peak was lost by day 12.

Server details

Is FaceFirst Events|SkillTree|NPCRaids up, and how well has it held up?

This release records FaceFirst Events|SkillTree|NPCRaids as online. The uptime it reports puts the last restart at about 10 hours ago. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. First recorded by Rust Census on 13 September 2026.

How well does FaceFirst Events|SkillTree|NPCRaids perform?

The figures for the last 48 hours give an average of 114 server fps and a minimum of 85. Buildings, deployables and everything else in the world took the entity count to 121,683. Up to 4,020 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.

Which location does FaceFirst Events|SkillTree|NPCRaids run from?

No region is given by FaceFirst Events|SkillTree|NPCRaids. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 24.156.98.17:28015 it is addressed.

On which Rust version does FaceFirst Events|SkillTree|NPCRaids operate?

This release lists FaceFirst Events|SkillTree|NPCRaids on Rust network protocol 2635 and build 168909, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What population has been recorded on FaceFirst Events|SkillTree|NPCRaids?

At counting time FaceFirst Events|SkillTree|NPCRaids recorded 0 players across 100 slots. This release records a seven-day average of 0 players and a peak of 1.

In the rankings of Rust servers, where is FaceFirst Events|SkillTree|NPCRaids placed?

The rank for FaceFirst Events|SkillTree|NPCRaids is #10,181 on seven-day player hours, in the top 46% of ranked servers.

Tag details

Which Rust Census filters and lists cover FaceFirst Events|SkillTree|NPCRaids?

These Rust Census lists include FaceFirst Events|SkillTree|NPCRaids: Modded Rust servers, counted and Rust PvE servers, listed. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by each tag shown on FaceFirst Events|SkillTree|NPCRaids?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server are the tags FaceFirst Events|SkillTree|NPCRaids publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

What map is listed for FaceFirst Events|SkillTree|NPCRaids?

FaceFirst Events|SkillTree|NPCRaids runs a procedural map of size 4,250 with seed 2135006930, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is FaceFirst Events|SkillTree|NPCRaids configured, and what rules does it keep?

No gather rate is given in the name of FaceFirst Events|SkillTree|NPCRaids. 8 players is the group limit, the game's default. pve is the game mode recorded, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

Join details

How can you connect to FaceFirst Events|SkillTree|NPCRaids?

You can open the console in Rust with F1 and enter client.connect 24.156.98.17:28015; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://facefirstgaming.com.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players The server holds 100 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Gameplay

^pPvE PvE: players do not fight each other, and the world is the danger.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.