Statistical profileOffline
Complete Build System | by hionet.com - staging
EU 23.81.34.186:26015 checked 12d ago
Connect to this server
1. Main points
Players now
1/ 5
20% full
7-day average
0
peak –
Rank
#14,185
top 65% · #2484 in EU
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 20% of its 5 slots.
- It ranks #14,185 of all ranked servers, the top 65%, and #2484 in EU, on player hours over the last seven days.
- Its current map went up 12d ago.
2. Players
Figure 1: Players on Complete Build System | by hionet.com - staging
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 65% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Complete Build System | by hionet.com - staging
What the server publishes and what was recorded
| Address | 23.81.34.186:26015 |
|---|---|
| Region | EU |
| Max players | 5 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 17 Oct 2026, 07:41 UTC |
| Hostname | – |
| First seen | 17 Oct 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Experience the next-generation creative building system for Rust.Features: personal plots, guest access, autosave, cost display, and full UI-driven tools.This server showcases the BuildSystem suite — optimized, modular, and ready for your community.
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 115 on average | 285 / 999 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 14 / 100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 61 / 100 |
| Intoxicated EU Sandbox - Creative | Build | Noclip | EU · groups of 8+ · 22 on average | 37 / 150 |
| ShockRust | Build Обновление | EU · no group limit · 9 on average | 16 / 50 |
| [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire | EU · groups of 16+ · monthly · 6 on average | 9 / 50 |
11. Quick answers
From the figures on this page.
Wipe schedule
When does Complete Build System | by hionet.com - staging wipe, and how often?
With too few wipes of Complete Build System | by hionet.com - staging on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 12 days 6 hours.
Server details
Is Complete Build System | by hionet.com - staging up, and how well has it held up?
Complete Build System | by hionet.com - staging is offline at the time of this release; it was last seen 12 days 4 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 17 October 2026.
Which location does Complete Build System | by hionet.com - staging run from?
With its EU tag, Complete Build System | by hionet.com - staging lists itself in Europe. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 23.81.34.186:26015 is its address.
What version of Rust has been recorded on Complete Build System | by hionet.com - staging?
This release lists Complete Build System | by hionet.com - staging on Rust network protocol 2635 and build 168330, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does Complete Build System | by hionet.com - staging carry?
Complete Build System | by hionet.com - staging is offline at present; its last recording was 12 days 4 hours ago.
What position does Complete Build System | by hionet.com - staging hold in the server rankings?
This release ranks Complete Build System | by hionet.com - staging at #14,185 for seven-day player hours, #2,484 in Europe, inside the top 65% of ranked servers.
Tag details
Where does Complete Build System | by hionet.com - staging appear among the Rust Census lists and filters?
These Rust Census lists include Complete Build System | by hionet.com - staging: EU Rust servers: the regional count, Modded Rust servers, counted, Rust build servers: listed and Rust creative servers: live figures. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by each tag shown on Complete Build System | by hionet.com - staging?
These are the tags Complete Build System | by hionet.com - staging publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168330 (Build): The server runs game build 168330; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^c (Creative): Creative building: nothing is gathered and you build what you like; ^k (Build server): Builds: a place to practise and design bases; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins are handled by Carbon on this server; EU (Europe): In the server browser it appears under Europe. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
What map is listed for Complete Build System | by hionet.com - staging?
Complete Build System | by hionet.com - staging runs a procedural map of size 4,500 with seed 1337, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. The map carries the name: Custom Map.
On Complete Build System | by hionet.com - staging, what rules and settings are in force?
No gather rate is given in the name of Complete Build System | by hionet.com - staging. 8 players is the group limit, the game's default. build & creative is the game mode recorded, sandbox building, no gathering. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to Complete Build System | by hionet.com - staging?
Enter client.connect 23.81.34.186:26015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. This release lists its website as https://codefling.com/plugins/complete-build-system-sandbox-system.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp5,ptrak,$r?,v2635,^z,^y,^c,^k,EU,gmvanilla,cs168330,ts8
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp5 | Max players The server holds 5 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168330 | Build The server runs game build 168330. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Gameplay
^c | Creative Creative building: nothing is gathered and you build what you like. |
|---|---|
^k | Build server Builds: a place to practise and design bases. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
Region
EU | Europe In the server browser it appears under Europe. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.