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Latest count: 59,874 players on 11,727 servers
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Statistical profileOnline

Complete Build System | by hionet.com

EU 23.81.34.186:25015 checked 8m ago

moddedoxide
Release date
Next release
In five minutes (10:55 UTC)
Source
Live server queries
Server address
23.81.34.186:25015
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak 1

Rank

#14,662

top 66% · #2497 in EU

No wipes

resets

7 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Main points

  • There were 0 players on it, 0% of its 10 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #14,662 of all ranked servers, the top 66%, and #2497 in EU, on player hours over the last seven days.
  • It makes a new world every few hours (7 this week): those are resets, not wipes.

2. Players

Figure 1: Players on Complete Build System | by hionet.com

Players now and over time, UTC

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608011:0020:0005:0014:0000:0009:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 66% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. World resets

Table 1: World resets, newest first

A new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 00:01 UTC10h ago – – – 0
Wed 28 Oct, 00:01 UTC1d ago – – – 0
Tue 27 Oct, 00:01 UTC2d ago – – – 0
Mon 26 Oct, 00:01 UTC3d ago – – – 0
Sat 24 Oct, 23:01 UTC4d ago – – – 0
Fri 23 Oct, 23:01 UTC5d ago – – – 0
Thu 22 Oct, 23:02 UTC6d ago – – – 0
Wed 21 Oct, 23:01 UTC7d ago – – – 0
Tue 20 Oct, 23:01 UTC8d ago – – – 0
Mon 19 Oct, 23:01 UTC9d ago – – – 0

Source: Live server queries, Rust Census

6. Map

Figure 4: Map of Complete Build System | by hionet.com

4500 · seed 1337

Map of Complete Build System | by hionet.com

Table 2: The world

As the server publishes it

MapCustom Map
Size4500
Seed1337

7. Server characteristics

Table 3: Characteristics of Complete Build System | by hionet.com

What the server publishes and what was recorded

Address23.81.34.186:25015
RegionEU
Max players10
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen13 Sep 2026

8. About this server

In its own words: the description the server publishes, unedited.

Experience the next-generation creative building system for Rust.Features: personal plots, guest access, autosave, cost display, and full UI-driven tools.This server showcases the BuildSystem suite — optimized, modular, and ready for your community.

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[RU] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOXEU · no group limit · 457 on average912 / 894
[EU] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOXEU · no group limit · 143 on average207 / 206
[EU] THE WAR I Creative I Builder MapEU · groups of 8+ · 9 on average14 / 110
UKN.GG - EU Sandbox - Creative | Build | NoclipEU · groups of 1000+ · 4 on average3 / 200
[EU] Rumblest »F1 Staging Test | Team-only PvP«EU · groups of 8+ · 2 on average6 / 50
⦿ TEATIME.GG СТРОЙКА|1v1|АИМ|ИГРЫ|MAGIC SANDBOXEU · groups of 8+ · 2 on average8 / 150

10. Quick answers

From the figures on this page.

Wipe records

When does Complete Build System | by hionet.com wipe, and how often?

Neither a wipe schedule nor any counted wipes are kept by Complete Build System | by hionet.com, which generates a new world every few hours.

Server record

What does the record show for the uptime and current status of Complete Build System | by hionet.com?

Complete Build System | by hionet.com is online at the time of this release. About 6 hours ago is when it last restarted, according to the uptime it reports. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 13 September 2026.

Does Complete Build System | by hionet.com hold a steady frame rate and connection?

Average server fps over the last 48 hours was 57, with a low of 3. Buildings, deployables and everything else in the world took the entity count to 20,173. The peak memory use recorded was 2,180 MB. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for Complete Build System | by hionet.com?

Its EU tag is how Complete Build System | by hionet.com lists itself in Europe. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 23.81.34.186:25015 it is addressed.

Which Rust version is Complete Build System | by hionet.com running?

This release lists Complete Build System | by hionet.com on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What population has been recorded on Complete Build System | by hionet.com?

The present count is 0 players on Complete Build System | by hionet.com, out of 10 slots. This release records a seven-day average of 0 players and a peak of 1.

What position does Complete Build System | by hionet.com hold in the server rankings?

For seven-day player hours Complete Build System | by hionet.com is ranked #14,662 and #2,497 in Europe, placing it in the top 66% of all ranked servers.

Tags, lists

Where does Complete Build System | by hionet.com appear among the Rust Census lists and filters?

Included in these Rust Census lists is Complete Build System | by hionet.com: EU Rust servers: the regional count, Modded Rust servers, counted, Rust build servers: listed and Rust creative servers: live figures. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is meant by each tag shown on Complete Build System | by hionet.com?

gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^c (Creative): Creative building: nothing is gathered and you build what you like; ^k (Build server): Builds: a place to practise and design bases; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings; EU (Europe): The server browser files this server under Europe are the tags Complete Build System | by hionet.com publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map is in use on Complete Build System | by hionet.com?

Size 4,500 and seed 1337: that is the procedural map on Complete Build System | by hionet.com, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The map carries the name: Custom Map.

On Complete Build System | by hionet.com, what rules and settings are in force?

No gather rate is recorded for Complete Build System | by hionet.com in its name. 8 players is the group limit, the game's default. build & creative is the game mode recorded, sandbox building, no gathering. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.

Connecting

What is the way to join Complete Build System | by hionet.com?

Enter client.connect 23.81.34.186:25015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. The website recorded for it is https://codefling.com/plugins/complete-build-system-sandbox-system.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,^c,^k,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanillaGame mode The mode is vanilla survival.
mp10Max players The server holds 10 slots.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Game build: 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Gameplay

^cCreative Creative building: nothing is gathered and you build what you like.
^kBuild server Builds: a place to practise and design bases.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Region

EUEurope The server browser files this server under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.