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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 66,925 players on 11,786 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Players vs Zombies! HARDCORE PVE

NA 23.230.3.29:28019 checked 7m ago

monthly wipes moddedoxidepve
Release date
Next release
In five minutes (12:20 UTC)
Source
Live server queries
Server address
23.230.3.29:28019
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 69

0% full

7-day average

1

peak 4

Rank

#4,009

top 18% · #671 in NA

Last wipe

27d ago

monthly schedule

Next wipe

7d 6h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 69 slots.
  • Over the last seven days it averaged 1 players, with a peak of 4.
  • It ranks #4,009 of all ranked servers, the top 18%, and #671 in NA, on player hours over the last seven days.
  • Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on Players vs Zombies! HARDCORE PVE

Players now and over time, UTC

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

025507510013:0022:0007:0016:0002:0011:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

Wipe-day peak

5

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
7d 6hThu 5 Nov, 19:00 UTCForce wipe FW
35d 6hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 29 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:03 UTC FW27d ago 5 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Players vs Zombies! HARDCORE PVE

4096 · seed 1337

Map of Players vs Zombies! HARDCORE PVE

Table 3: The world

As the server publishes it

MapCustom Map
Size4096
Seed1337

8. Server characteristics

Table 4: Characteristics of Players vs Zombies! HARDCORE PVE

What the server publishes and what was recorded

Address23.230.3.29:28019
RegionNA
Max players69
Group limit88 max
Wipe schedulemonthly
Last wipe1 Oct 2026, 18:03 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

ZOMBIES EVERYWHERE! New maps every wipe. Backpacks only wipe during forced wipes (first thursday of each month) /vehicles /kit /uber /taxi /buyportal /up 1234 /backpack /crosshair /skinbox /buyheli /codelock /bskin /voteday /buyraid /boombox /remove /skilltree Click VIEW WEBPAGE for our Chatroom & Server Shop

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 49 on average23 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 38 on average16 / 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 34 on average57 / 100
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average8 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average9 / 150
US | For all Mankind PVE | No Raiding/Killing/StealingNA · groups of 8+ · monthly · 12 on average2 / 200

11. Quick answers

From the figures on this page.

Wipe records

When does Players vs Zombies! HARDCORE PVE wipe, and how often?

A monthly force wipe is the sole occasion on which Players vs Zombies! HARDCORE PVE wipes. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. 27 days 18 hours have passed since this world was made. Its tags carry a monthly wipe schedule.

On Players vs Zombies! HARDCORE PVE, what happens on wipe day?

An average of 5 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 29 hours after it began.

Server record

How reliable is Players vs Zombies! HARDCORE PVE, and is it online now?

This release records Players vs Zombies! HARDCORE PVE as online. About 13 hours ago is when it last restarted, according to the uptime it reports. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 13 September 2026.

What does the performance record of Players vs Zombies! HARDCORE PVE show?

Over the last 48 hours, server fps averaged 71; the lowest reading was 37. The world carried up to 142,651 entities, including buildings, deployables and all else. The peak memory use recorded was 3,876 MB. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for Players vs Zombies! HARDCORE PVE?

In North America Players vs Zombies! HARDCORE PVE lists itself, with its NA tag. Rust Census does not look up where the machine stands; it shows where a server says it is. At 23.230.3.29:28019 it is addressed.

On which Rust version does Players vs Zombies! HARDCORE PVE operate?

Rust network protocol 2635 and build 168909 on Linux is the version Players vs Zombies! HARDCORE PVE runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

How many players does Players vs Zombies! HARDCORE PVE carry?

Players vs Zombies! HARDCORE PVE stands at 0 players from 69 slots in this release. Averaged over seven days: 1 players, with a peak of 4. The busiest hour in the last 48 hours was 00:00 UTC, with an average of 2 players.

In the rankings of Rust servers, where is Players vs Zombies! HARDCORE PVE placed?

On player hours over the last seven days Players vs Zombies! HARDCORE PVE stands at #4,009, #671 in North America, in the top 18% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover Players vs Zombies! HARDCORE PVE?

These Rust Census lists include Players vs Zombies! HARDCORE PVE: Modded Rust servers, counted, Rust PvE servers, listed, Rust servers with zombie in the name and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

The tags on Players vs Zombies! HARDCORE PVE: what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp69 (Max players): Slots: 69; ts88 (Group limit): The limit is 88 players per team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): In the server browser it appears under North America are the tags Players vs Zombies! HARDCORE PVE publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map is in use on Players vs Zombies! HARDCORE PVE?

Players vs Zombies! HARDCORE PVE runs a procedural map of size 4,096 with seed 1337, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. The map carries the name: Custom Map.

How is Players vs Zombies! HARDCORE PVE configured, and what rules does it keep?

The name of Players vs Zombies! HARDCORE PVE carries no gather rate. No group exceeds 88 players. pve is the game mode recorded, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Join details

How can you connect to Players vs Zombies! HARDCORE PVE?

You can open the console in Rust with F1 and enter client.connect 23.230.3.29:28019; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://pvz.tebex.io/category/packages.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp69,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts88,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp69Max players Slots: 69.
ts88Group limit The limit is 88 players per team.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Wipe schedule

^mMonthly Wipes follow Facepunch's force wipe, once a month.

Gameplay

^pPvE PvE: players do not fight each other, and the world is the danger.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Region

NANorth America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.