Statistical profileOnline
DodoLink Rust
23.175.41.6:28015 checked 2h ago
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1. Main points
Players now
0/ 60
0% full
7-day average
0
peak –
Rank
#15,373
top 69%
Last wipe
86d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 60 slots.
- It ranks #15,373 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 86d ago.
2. Players
Figure 1: Players on DodoLink Rust
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of DodoLink Rust
What the server publishes and what was recorded
| Address | 23.175.41.6:28015 |
|---|---|
| Region | – |
| Max players | 60 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Aug 2026, 06:13 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does DodoLink Rust wipe, and how often?
With too few wipes of DodoLink Rust on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 86 days 13 hours.
Server record
What does the record show for the uptime and current status of DodoLink Rust?
At the latest check, DodoLink Rust was online. By its own reported uptime, it restarted about 5 days 16 hours ago. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. First recorded by Rust Census on 13 September 2026.
How well does DodoLink Rust perform?
Over the last 48 hours, server fps averaged 99; the lowest reading was 77. Buildings, deployables and everything else in the world took the entity count to 70,121. Memory use reached 2,945 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
Which location does DodoLink Rust run from?
No region is given by DodoLink Rust. Rust Census does not look up where the machine stands; it shows where a server says it is. 23.175.41.6:28015 is its address.
On which Rust version does DodoLink Rust operate?
Rust network protocol 2631 and build 158240 on Linux is the version DodoLink Rust runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on DodoLink Rust?
At counting time DodoLink Rust recorded 0 players across 60 slots. This release gives a seven-day average of 0 players.
What position does DodoLink Rust hold in the server rankings?
For seven-day player hours, DodoLink Rust is ranked #15,373, placing it in the top 69% of all ranked servers.
Tag details
Which Rust Census filters and lists cover DodoLink Rust?
The Rust Census lists that DodoLink Rust fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on DodoLink Rust carry?
These are the tags DodoLink Rust publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp60 (Max players): The server holds 60 slots; ts8 (Group limit): This is the game default: 8 to a team; v2631 (Protocol): Protocol 2631 is required; a different version cannot join; cs158240 (Build): Game build: 158240; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map has been recorded for DodoLink Rust?
DodoLink Rust runs a procedural map of size 3,500 with seed 848213, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
How is DodoLink Rust configured, and what rules does it keep?
No gather rate is given in the name of DodoLink Rust. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to DodoLink Rust?
Enter client.connect 23.175.41.6:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp60,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp60 | Max players The server holds 60 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2631 | Protocol Protocol 2631 is required; a different version cannot join. |
cs158240 | Build Game build: 158240. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.