Statistical profileOnline
FS DEV - Private Server
23.161.168.58:28028 checked 8m ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#9,977
top 45%
Last wipe
209d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #9,977 of all ranked servers, the top 45%, on player hours over the last seven days.
- Its current map went up 209d ago.
2. Players
Figure 1: Players on FS DEV - Private Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of FS DEV - Private Server
6000 · seed 1337
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | 6000 |
| Seed | 1337 |
8. Server characteristics
Table 3: Characteristics of FS DEV - Private Server
What the server publishes and what was recorded
| Address | 23.161.168.58:28028 |
|---|---|
| Region | – · us5 |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Apr 2026, 19:45 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 62 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 62 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 51 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 16 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 10 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for FS DEV - Private Server: what is it?
The rhythm of FS DEV - Private Server's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 209 days 3 hours have passed since this world was made.
About the server
Is FS DEV - Private Server up, and how well has it held up?
This release records FS DEV - Private Server as online. About 8 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. It was first seen by Rust Census on 13 September 2026.
What does the performance record of FS DEV - Private Server show?
The figures for the last 48 hours give an average of 30 server fps and a minimum of 25. Buildings, deployables and everything else in the world took the entity count to 101,263. Up to 3,341 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
Which location does FS DEV - Private Server run from?
No region is given by FS DEV - Private Server, and its region code is us5. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 23.161.168.58:28028 is its address.
On which Rust version does FS DEV - Private Server operate?
This release lists FS DEV - Private Server on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What population has been recorded on FS DEV - Private Server?
The present count is 0 players on FS DEV - Private Server, out of 50 slots. Averaged over seven days: 0 players, with a peak of 2.
How does FS DEV - Private Server compare with other servers in the rankings?
For seven-day player hours, FS DEV - Private Server is ranked #9,977, placing it in the top 45% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover FS DEV - Private Server?
The Rust Census lists that FS DEV - Private Server fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on FS DEV - Private Server?
Read by the game's server browser, FS DEV - Private Server publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $rus5 (Region code): us5 is the region code this server carries; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map has been recorded for FS DEV - Private Server?
FS DEV - Private Server runs a procedural map of size 6,000 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The name of the map is listed as: Custom Map.
On FS DEV - Private Server, what rules and settings are in force?
The name of FS DEV - Private Server carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Join details
How can you connect to FS DEV - Private Server?
Enter client.connect 23.161.168.58:28028 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. The website recorded for it is https://discord.com/invite/aBqd5Ry7Q3.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$rus5,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$rus5 | Region code us5 is the region code this server carries. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
