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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 50,302 players on 11,676 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

rustyonmars

222.154.252.119:28027 checked 9m ago

biweekly wipes moddedoxide
Release date
Next release
In five minutes (09:25 UTC)
Source
Live server queries
Server address
222.154.252.119:28027
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,335

top 69%

Last wipe

27d ago

biweekly schedule

Next wipe

23h

Fri 30 Oct, 09:02 UTC

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • It ranks #15,335 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 27d ago; the next wipe is expected Friday 30 October, 09:02 UTC, its biweekly schedule tag.

2. Players

Figure 1: Players on rustyonmars

Players now and over time, UTC

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040010:0019:0004:0013:0023:0008:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Friday 30 October, 09:02 UTC, in 23h. Its biweekly schedule tag · low confidence

Usual gap

1.5 days

between real wipes

Wipe-day peak

1

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
23hFri 30 Oct, 09:02 UTCOwn schedule
7d 9hThu 5 Nov, 19:00 UTCForce wipe FW
14d 23hFri 13 Nov, 09:02 UTCOwn schedule
28d 23hFri 27 Nov, 09:02 UTCOwn schedule
35d 9hThu 3 Dec, 19:00 UTCForce wipe FW
42d 23hFri 11 Dec, 09:02 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Fri 2 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:02 UTC27d ago 1 – running 0
Wed 30 Sep, 21:12 UTC28d ago 1 – 1.5 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of rustyonmars

4500 · seed 20260907

Map of rustyonmars

Table 3: The world

As the server publishes it

MapProcedural Map
Size4500
Seed20260907
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of rustyonmars

What the server publishes and what was recorded

Address222.154.252.119:28027
Region–
Max players50
Group limit8, the default
Wipe schedulebiweekly
Last wipe2 Oct 2026, 09:02 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

Rusty on Mars · Oxide factions · cutthroat survival · Landing https://rustyonmars.com/rust/ · 3x gather · /quarry · Mars electronics OK · cars+bikes OK · no horses · Deploy parachute on spawn (BACK · hold Jump) · 5 bikes+cars per faction dome · /shop · /faction join · NPC builders · Daily reboots 04:30 and 15:00 · Discord https://discord.gg/rpQevS4wp8

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average17 / 100
[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 16 on average4 / 100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average8 / 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 8 on average8 / 200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS outgroups of 8+ · biweekly · 5 on average3 / 50
Fudge Begynderserver(Casual Beta:Ticket on discord for access)groups of 8+ · biweekly · 4 on average1 / 50

11. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for rustyonmars: what is it?

As its schedule cannot be confirmed from the few wipes of rustyonmars on record, the prediction follows its tag. Friday 30 October at 09:02 UTC is the date of its next wipe. The present world dates from 27 days. Its tags carry a wipe schedule of every two weeks.

What should you expect on wipe day at rustyonmars?

The average busiest point of its recent wipes drew 1 players. 2 hours after the latest wipe, the crowd peaked.

Server details

How reliable is rustyonmars, and is it online now?

At the latest check, rustyonmars was online. About 6 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 13 September 2026.

How well does rustyonmars perform?

Over the last 48 hours, server fps averaged 125; the lowest reading was 80. Buildings, deployables and everything else in the world took the entity count to 181,398. The peak memory use recorded was 3,776 MB. Lag, as players feel it, comes from low fps and a climbing entity count.

In which location is rustyonmars based?

No region is given by rustyonmars. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 222.154.252.119:28027 it is addressed.

On which Rust version does rustyonmars operate?

The version in use on rustyonmars is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Population

What are the current player figures for rustyonmars?

rustyonmars stands at 0 players from 50 slots in this release. Averaged across seven days, the count is 0 players.

In the rankings of Rust servers, where is rustyonmars placed?

For seven-day player hours, rustyonmars is ranked #15,335, placing it in the top 69% of all ranked servers.

Tag details

On Rust Census, which lists and filters carry rustyonmars?

The Rust Census lists that rustyonmars fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

The tags on rustyonmars: what do they indicate?

Read by the game's server browser, rustyonmars publishes these tags: gmvanilla (Game mode): Survival play in the vanilla format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^b (Biweekly): The wipe interval is two weeks; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map is in use on rustyonmars?

rustyonmars runs a procedural map of size 4,500 with seed 20260907, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

On rustyonmars, what rules and settings are in force?

The name of rustyonmars carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

How to join

What is the way to join rustyonmars?

Enter client.connect 222.154.252.119:28027 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. https://rustyonmars.com/rust/ is the website listed for it.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,^b,gmvanilla,cs168909,ts8,^o^z

Game

gmvanillaGame mode Survival play in the vanilla format.
mp50Max players The server holds 50 slots.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Wipe schedule

^bBiweekly The wipe interval is two weeks.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.