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MoonRust [261 Devblog]
217.87.231.46:28015 checked 22d ago
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1. Main points
Players now
0/ 25
0% full
7-day average
0
peak –
Rank
#15,962
top 71%
Last wipe
25d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 25 slots.
- It ranks #15,962 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on MoonRust [261 Devblog]
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
0.8 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:37 UTC25d ago | 0 | – | running | 0 |
| Fri 2 Oct, 15:39 UTC25d ago | 0 | – | 0.8 days | 0 |
| Fri 2 Oct, 07:07 UTC26d ago | 0 | – | 0.4 days | 0 |
| Thu 1 Oct, 06:34 UTC27d ago | 0 | – | 1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of MoonRust [261 Devblog]
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of MoonRust [261 Devblog]
What the server publishes and what was recorded
| Address | 217.87.231.46:28015 |
|---|---|
| Region | – |
| Max players | 25 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 11:36 UTC |
| Hostname | – |
| First seen | 30 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 174 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 133 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 155 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 131 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 14 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 48 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
When does MoonRust [261 Devblog] wipe, and how often?
MoonRust [261 Devblog] wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 25 days 1 hours have passed since this world was made.
What should you expect on wipe day at MoonRust [261 Devblog]?
Recent wipes drew an average peak of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
About the server
Is MoonRust [261 Devblog] up, and how well has it held up?
MoonRust [261 Devblog] is offline at the time of this release; it was last seen 22 days 22 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 30 September 2026.
In which location is MoonRust [261 Devblog] based?
No region is published by MoonRust [261 Devblog]. Rust Census does not look up where the machine stands; it shows where a server says it is. At 217.87.231.46:28015 it is addressed.
What version of Rust has been recorded on MoonRust [261 Devblog]?
Rust network protocol 2332 on Windows is the version MoonRust [261 Devblog] runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does MoonRust [261 Devblog] carry?
At this release MoonRust [261 Devblog] is offline, having last been seen 22 days 22 hours ago.
How does MoonRust [261 Devblog] compare with other servers in the rankings?
The rank for MoonRust [261 Devblog] is #15,962 on seven-day player hours, in the top 71% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry MoonRust [261 Devblog]?
Included in these Rust Census lists is MoonRust [261 Devblog]: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded.
Which meanings do the tags on MoonRust [261 Devblog] carry?
These are the tags MoonRust [261 Devblog] publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp25 (Max players): The server holds 25 slots; v2332 (Protocol): Your game must run protocol 2332 to join; ptrak (Networking): RakNet is used, the standard network layer of the game; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Modded: the game is changed by plugins or settings; h955eb6e7 (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag; stok (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map has been recorded for MoonRust [261 Devblog]?
MoonRust [261 Devblog] runs a procedural map, which the game generates.
On MoonRust [261 Devblog], what rules and settings are in force?
The name of MoonRust [261 Devblog] carries no gather rate. No group limit is published. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. VAC, Valve's anti-cheat, is enabled.
Connecting
How can you connect to MoonRust [261 Devblog]?
Enter client.connect 217.87.231.46:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp25,ptrak,v2332,h955eb6e7,stok,gmrust,oxide,modded
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp25 | Max players The server holds 25 slots. |
v2332 | Protocol Your game must run protocol 2332 to join. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
Mods and access
oxide | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
modded | Modded Modded: the game is changed by plugins or settings. |
Other
h955eb6e7 | Custom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag. |
|---|---|
stok | Custom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.