Statistical profileOffline
Snow_Main
217.60.245.30:28015 checked 4d ago
Connect to this server
1. Main points
Players now
3/ 150
2% full
7-day average
3
peak 12
Rank
#2,791
top 13%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 3 players on it, 2% of its 150 slots.
- Over the last seven days it averaged 3 players, with a peak of 12.
- It ranks #2,791 of all ranked servers, the top 13%, on player hours over the last seven days.
- Its current map went up 5d ago.
2. Players
Figure 1: Players on Snow_Main
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.5 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
13
players, last three wipes
Crowd held
50%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 12, 18 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 16:51 UTC5d ago | 12 | – | running | 1 |
| Wed 21 Oct, 11:15 UTC7d ago | 13 | held half | 2.2 days | 2 |
| Tue 20 Oct, 15:43 UTC8d ago | 13 | – | 0.8 days | 0 |
| Sat 17 Oct, 17:02 UTC11d ago | 17 | halved by day 1 | 2.9 days | 0 |
| Fri 16 Oct, 21:28 UTC12d ago | 17 | – | 0.8 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Snow_Main
What the server publishes and what was recorded
| Address | 217.60.245.30:28015 |
|---|---|
| Region | – |
| Max players | 150 |
| Group limit | 1000 max |
| Wipe schedule | – |
| Last wipe | 23 Oct 2026, 16:51 UTC |
| Hostname | – |
| First seen | 16 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 152 on average | 41 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 124 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 0 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 16 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 2 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 3 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
When does Snow_Main wipe, and how often?
Snow_Main wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 5 days 12 hours ago.
What should you expect on wipe day at Snow_Main?
Recent wipes drew an average peak of 13 players. On the latest wipe, 18 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. In the other cases, half the peak was lost by day 1.
Server details
How reliable is Snow_Main, and is it online now?
The latest count records Snow_Main as offline, last seen 4 days 8 hours ago. A total of 70 of 168 hours were up over 7 full days, which is 42% of the time. The first sighting of it by Rust Census was on 16 October 2026.
Which location does Snow_Main run from?
No region is given by Snow_Main. Rust Census does not look up where the machine stands; it shows where a server says it is. 217.60.245.30:28015 is its address.
Which Rust version is Snow_Main running?
The version in use on Snow_Main is Rust network protocol 2617 and build 140534 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What are the current player figures for Snow_Main?
Snow_Main is offline at present; its last recording was 4 days 8 hours ago. This release records a seven-day average of 3 players and a peak of 12.
In the rankings of Rust servers, where is Snow_Main placed?
For seven-day player hours, Snow_Main is ranked #2,791, placing it in the top 13% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Snow_Main?
These Rust Census lists include Snow_Main: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Snow_Main carry?
Read by the game's server browser, Snow_Main publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp150 (Max players): The server holds 150 slots; ts1000 (Group limit): The limit is 1000 players per team; v2617 (Protocol): Your game must run protocol 2617 to join; cs140534 (Build): Build 140534 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on Snow_Main?
Snow_Main runs a procedural map of size 3,000 with seed 645654, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
On Snow_Main, what rules and settings are in force?
No gather rate is given in the name of Snow_Main. No group exceeds 1000 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is disabled.
Join details
What steps are needed to join Snow_Main?
Enter client.connect 217.60.245.30:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. This release lists its website as https://free-rust.pro.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp150,ptrak,$r?,v2617,gmrust,cs140534,ts1000,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp150 | Max players The server holds 150 slots. |
ts1000 | Group limit The limit is 1000 players per team. |
v2617 | Protocol Your game must run protocol 2617 to join. |
cs140534 | Build Build 140534 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.