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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 97,136 players on 11,875 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Local Dev Server (Carbon)

217.253.82.128:28505 checked 10d ago

moddedcarbon
Release date
Next release
In five minutes (11:45 UTC)
Source
Live server queries
Server address
217.253.82.128:28505
First recorded
19 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,308

top 70%

Last wipe

10d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
  • It ranks #15,308 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 10d ago.

2. Players

Figure 1: Players on Local Dev Server (Carbon)

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Local Dev Server (Carbon)

Custom map, no picture published

Table 2: The world

As the server publishes it

MapCustom Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Local Dev Server (Carbon)

What the server publishes and what was recorded

Address217.253.82.128:28505
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe19 Oct 2026, 11:21 UTC
Hostname–
First seen19 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average157 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average185 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average92 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average244 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average344 / 350

10. Quick answers

From the figures on this page.

Wipe schedule

When does Local Dev Server (Carbon) wipe, and how often?

The rhythm of Local Dev Server (Carbon)'s wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 10 days 5 hours ago.

About the server

What does the record show for the uptime and current status of Local Dev Server (Carbon)?

Local Dev Server (Carbon) is offline at the time of this release; it was last seen 10 days 4 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 19 October 2026.

Which location does Local Dev Server (Carbon) run from?

No region is published by Local Dev Server (Carbon). Rust Census does not look up where the machine stands; it shows where a server says it is. At 217.253.82.128:28505 it is addressed.

Which Rust version is Local Dev Server (Carbon) running?

This release lists Local Dev Server (Carbon) on Rust network protocol 2634 and build 166655, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does Local Dev Server (Carbon) carry?

At this release Local Dev Server (Carbon) is offline, having last been seen 10 days 4 hours ago.

What position does Local Dev Server (Carbon) hold in the server rankings?

For seven-day player hours, Local Dev Server (Carbon) is ranked #15,308, placing it in the top 70% of all ranked servers.

Tag details

On Rust Census, which lists and filters carry Local Dev Server (Carbon)?

The Rust Census lists that Local Dev Server (Carbon) fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Local Dev Server (Carbon) carry?

Read by the game's server browser, Local Dev Server (Carbon) publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs166655 (Build): Game build: 166655; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): The Carbon plugin framework runs here. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

How is Local Dev Server (Carbon) configured, and what rules does it keep?

The name of Local Dev Server (Carbon) carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What is the way to join Local Dev Server (Carbon)?

Enter client.connect 217.253.82.128:28505 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2634,gmrust,cs166655,ts8,^z,^y

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players Slots: 50.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Your game must run protocol 2634 to join.
cs166655Build Game build: 166655.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Mods and access

^zModded This server is listed as modded, with plugins or settings that change the game.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.