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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 41,069 players on 11,703 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

MiniCore Dev

217.217.244.22:28015 checked 28d ago

moddedcarbon
Release date
Next release
In five minutes (22:33 UTC)
Source
Live server queries
Server address
217.217.244.22:28015
First recorded
30 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#16,699

top 70%

Last wipe

29d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #16,699 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 29d ago.

2. Players

Figure 1: Players on MiniCore Dev

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of MiniCore Dev

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of MiniCore Dev

What the server publishes and what was recorded

Address217.217.244.22:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe29 Sep 2026, 17:12 UTC
Hostname–
First seen30 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 155 on average29 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average30 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average22 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average4 / 1000

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for MiniCore Dev: what is it?

The rhythm of MiniCore Dev's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 29 days 8 hours.

Server details

What does the record show for the uptime and current status of MiniCore Dev?

Last seen 28 days 3 hours ago, MiniCore Dev is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 30 September 2026.

What location has been recorded for MiniCore Dev?

No region is published by MiniCore Dev. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 217.217.244.22:28015 it is addressed.

What version of Rust has been recorded on MiniCore Dev?

Rust network protocol 2633 and build 165217 on Windows is the version MiniCore Dev runs. To join, your game has to be on the same protocol; Steam handles the update.

Population

How many players does MiniCore Dev carry?

The last count for MiniCore Dev was 28 days 3 hours ago; it is offline at present.

In the rankings of Rust servers, where is MiniCore Dev placed?

For seven-day player hours, MiniCore Dev is ranked #16,699, placing it in the top 70% of all ranked servers.

Tag details

Which Rust Census filters and lists cover MiniCore Dev?

Included in these Rust Census lists is MiniCore Dev: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What is meant by each tag shown on MiniCore Dev?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins are handled by Carbon on this server are the tags MiniCore Dev publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

Which map is in use on MiniCore Dev?

MiniCore Dev runs a procedural map, which the game generates.

What settings and rules have been listed for MiniCore Dev?

The name of MiniCore Dev carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. The server runs VAC, Valve's anti-cheat.

Join details

What is the way to join MiniCore Dev?

Enter client.connect 217.217.244.22:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players Slots: 10.
ts8Group limit This is the game default: 8 to a team.
v2633Protocol Protocol 2633 is required; a different version cannot join.
cs165217Build Game build: 165217.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon Plugins are handled by Carbon on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.