Statistical profileOffline
Lost Vikings Test Server
217.212.193.137:28015 checked 10d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,322
top 70%
Last wipe
79d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,322 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 79d ago.
2. Players
Figure 1: Players on Lost Vikings Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Lost Vikings Test Server
4250 · seed 547515507
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4250 |
| Seed | 547515507 |
8. Server characteristics
Table 3: Characteristics of Lost Vikings Test Server
What the server publishes and what was recorded
| Address | 217.212.193.137:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 11 Aug 2026, 11:08 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 33 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 65 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 20 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 67 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 267 / 310 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Lost Vikings Test Server?
With too few wipes of Lost Vikings Test Server on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 79 days 12 hours.
Server record
How reliable is Lost Vikings Test Server, and is it online now?
The latest count records Lost Vikings Test Server as offline, last seen 10 days 4 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 13 September 2026.
What location has been recorded for Lost Vikings Test Server?
No region is published by Lost Vikings Test Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 217.212.193.137:28015 is its address.
What version of Rust has been recorded on Lost Vikings Test Server?
Rust network protocol 2632 and build 160556 on Linux is the version Lost Vikings Test Server runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does Lost Vikings Test Server carry?
The last count for Lost Vikings Test Server was 10 days 4 hours ago; it is offline at present.
In the rankings of Rust servers, where is Lost Vikings Test Server placed?
For seven-day player hours, Lost Vikings Test Server is ranked #15,322, placing it in the top 70% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Lost Vikings Test Server?
These Rust Census lists include Lost Vikings Test Server: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on Lost Vikings Test Server: what do they indicate?
These are the tags Lost Vikings Test Server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: 8 to a team; v2632 (Protocol): Your game must run protocol 2632 to join; cs160556 (Build): Game build: 160556; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
What map is listed for Lost Vikings Test Server?
The procedural map on Lost Vikings Test Server is generated by the game, measures 4,250 and carries seed 547515507. The same size and seed produce the same map; RustMaps shows it from this page.
On Lost Vikings Test Server, what rules and settings are in force?
No gather rate is recorded for Lost Vikings Test Server in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What steps are needed to join Lost Vikings Test Server?
You can open the console in Rust with F1 and enter client.connect 217.212.193.137:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2632,gmrust,cs160556,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit This is the game default: 8 to a team. |
v2632 | Protocol Your game must run protocol 2632 to join. |
cs160556 | Build Game build: 160556. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.