Statistical profileOffline
RustCommerce-Session-Native
217.119.77.167:31925 checked 26d ago
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1. Main points
Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#15,929
top 70%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 2 slots.
- It ranks #15,929 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on RustCommerce-Session-Native
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of RustCommerce-Session-Native
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of RustCommerce-Session-Native
What the server publishes and what was recorded
| Address | 217.119.77.167:31925 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 18:23 UTC |
| Hostname | – |
| First seen | 2 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 180 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 187 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 84 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 349 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 86 on average | 238 / 700 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for RustCommerce-Session-Native: what is it?
Too few wipes of RustCommerce-Session-Native are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 26 days 21 hours have passed since this world was made.
Server record
How reliable is RustCommerce-Session-Native, and is it online now?
Last seen 26 days 20 hours ago, RustCommerce-Session-Native is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 2 October 2026.
In which location is RustCommerce-Session-Native based?
A region is not published by RustCommerce-Session-Native. Rust Census does not look up where the machine stands; it shows where a server says it is. At 217.119.77.167:31925 it is addressed.
Which Rust version is RustCommerce-Session-Native running?
The version in use on RustCommerce-Session-Native is Rust network protocol 2633 and build 165217 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What population has been recorded on RustCommerce-Session-Native?
RustCommerce-Session-Native is offline at present; its last recording was 26 days 20 hours ago.
In the rankings of Rust servers, where is RustCommerce-Session-Native placed?
The rank for RustCommerce-Session-Native is #15,929 on seven-day player hours, in the top 70% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover RustCommerce-Session-Native?
Included in these Rust Census lists is RustCommerce-Session-Native: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on RustCommerce-Session-Native: what do they indicate?
These are the tags RustCommerce-Session-Native publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): 2 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs165217 (Build): Build 165217 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game; rr5ce15584 (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on RustCommerce-Session-Native?
RustCommerce-Session-Native runs a procedural map, which the game generates.
On RustCommerce-Session-Native, what rules and settings are in force?
No gather rate is given in the name of RustCommerce-Session-Native. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What steps are needed to join RustCommerce-Session-Native?
You can open the console in Rust with F1 and enter client.connect 217.119.77.167:31925; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp2,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z,rr5ce15584
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp2 | Max players 2 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2633 | Protocol Protocol 2633 is required; a different version cannot join. |
cs165217 | Build Build 165217 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Other
rr5ce15584 | Custom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.