Statistical profileOnline
Zombie Land - TEST 1
216.39.241.162:28025 checked 10m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#6,893
top 31%
Last wipe
2d ago
no schedule published
Next wipe
2d 11h
Fri 30 Oct, 08:37 UTC
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #6,893 of all ranked servers, the top 31%, on player hours over the last seven days.
- Its current map went up 2d ago; the next wipe is expected Friday 30 October, 08:37 UTC, every 5 days 8 hours.
2. Players
Figure 1: Players on Zombie Land - TEST 1
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterna steady gap
Next wipe Friday 30 October, 08:37 UTC, in 2d 11h. Every 5 days 8 hours · medium confidence
Usual gap
2.8 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
50%
else halves by day 2.5
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 2d 11h | Fri 30 Oct, 08:37 UTC | Own schedule |
| 7d 19h | Wed 4 Nov, 16:19 UTC | Own schedule |
| 8d 22h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 13d 3h | Tue 10 Nov, 00:01 UTC | Own schedule |
| 18d 10h | Sun 15 Nov, 07:43 UTC | Own schedule |
| 23d 18h | Fri 20 Nov, 15:24 UTC | Own schedule |
| 29d 2h | Wed 25 Nov, 23:06 UTC | Own schedule |
| 34d 10h | Tue 1 Dec, 06:48 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 00:55 UTC2d ago | 2 | – | running | 0 |
| Mon 19 Oct, 17:13 UTC8d ago | 1 | held half | 5.3 days | 0 |
| Wed 14 Oct, 14:43 UTC13d ago | 1 | held half | 5.1 days | 0 |
| Thu 8 Oct, 15:24 UTC19d ago | 1 | halved by day 4 | 6 days | 1 |
| Wed 7 Oct, 19:03 UTC20d ago | 1 | – | 0.8 days | 0 |
| Mon 5 Oct, 14:48 UTC22d ago | 2 | halved by day 1 | 2.2 days | 0 |
| Mon 5 Oct, 02:29 UTC22d ago | 2 | – | 0.5 days | 0 |
| Thu 1 Oct, 18:03 UTC FW26d ago | 1 | halved by day 1 | 3.4 days | 0 |
| Wed 30 Sep, 21:51 UTC26d ago | 1 | – | 0.8 days | 0 |
| Fri 25 Sep, 21:19 UTC31d ago | 2 | held half | 5 days | 0 |
| Mon 21 Sep, 19:54 UTC36d ago | 4 | held half | 4.1 days | 0 |
| Sun 20 Sep, 15:25 UTC37d ago | 1 | – | 1.2 days | 0 |
| Mon 14 Sep, 14:20 UTC43d ago | 2 | halved by day 3 | 6 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of Zombie Land - TEST 1
What the server publishes and what was recorded
| Address | 216.39.241.162:28025 |
|---|---|
| Region | – · us4 |
| Max players | 50 |
| Group limit | 14 max |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 03:25 UTC |
| Hostname | test.zombieland.io |
| First seen | 13 Sep 2026 |
9. Operator
Hostnamezombieland.io
Table 5: Other servers of this operator
The busiest servers publishing a zombieland.io hostname
| Server | Status | Players |
|---|---|---|
| Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps | Online | 40 / 100 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | Online | 29 / 100 |
3 servers publish a zombieland.io hostname.
10. About this server
In its own words: the description the server publishes, unedited.
ZombieLand.io - discord.gg/ZombieLand This is only a testing server It wipes many times per day Please visit our Discord for our real server IPs
11. Similar servers
Table 6: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 163 on average | 171 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 111 on average | 141 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 33 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 85 on average | 145 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 46 / 1000 |
12. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Zombie Land - TEST 1: what is it?
A wipe on Zombie Land - TEST 1 has come about every 2.8 days in recent times. Friday 30 October at 08:37 UTC is the date of its next wipe. The present world dates from 2 days 17 hours.
What should you expect on wipe day at Zombie Land - TEST 1?
Recent wipes drew an average peak of 1 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. If not, it dropped below half by day 2.5.
Server details
What does the record show for the uptime and current status of Zombie Land - TEST 1?
Zombie Land - TEST 1 is online at the time of this release. About 10 hours ago is when it last restarted, according to the uptime it reports. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. It was first seen by Rust Census on 13 September 2026.
How well does Zombie Land - TEST 1 perform?
The figures for the last 48 hours give an average of 20 server fps and a minimum of 20. The world carried up to 113,119 entities, including buildings, deployables and all else. Memory use reached 4,119 MB at its peak. Players feel low fps and a rising entity count as lag.
In which location is Zombie Land - TEST 1 based?
No region is given by Zombie Land - TEST 1, and its region code is us4. Rust Census does not look up where the machine stands; it shows where a server says it is. 216.39.241.162:28025 is its address.
What version of Rust has been recorded on Zombie Land - TEST 1?
The version in use on Zombie Land - TEST 1 is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for Zombie Land - TEST 1?
At counting time Zombie Land - TEST 1 recorded 0 players across 50 slots. Averaged over seven days: 0 players, with a peak of 2. Over the past 48 hours the highest average fell at 05:00 UTC: 1 players.
What position does Zombie Land - TEST 1 hold in the server rankings?
For seven-day player hours, Zombie Land - TEST 1 is ranked #6,893, placing it in the top 31% of all ranked servers.
Tags, lists
Where does Zombie Land - TEST 1 appear among the Rust Census lists and filters?
These Rust Census lists include Zombie Land - TEST 1: Modded Rust servers, counted and Rust servers with zombie in the name. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
By whom is Zombie Land - TEST 1 run?
A zombieland.io hostname is published by Zombie Land - TEST 1 and by 2 other servers we track, so the same operator most likely runs them.
What is meant by each tag shown on Zombie Land - TEST 1?
gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts14 (Group limit): Team size is capped at 14; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $rus4 (Region code): Recorded region code: us4; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings are the tags Zombie Land - TEST 1 publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map has been recorded for Zombie Land - TEST 1?
The procedural map on Zombie Land - TEST 1 is generated by the game, measures 4,500 and carries seed 1337. The same size and seed produce the same map; RustMaps shows it from this page. The name of the map is listed as: Custom Map.
On Zombie Land - TEST 1, what rules and settings are in force?
The name of Zombie Land - TEST 1 carries no gather rate. The group limit is 14 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Join details
What is the way to join Zombie Land - TEST 1?
Enter client.connect 216.39.241.162:28025 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. The website recorded for it is http://Zombieland.io.
13. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$rus4,v2635,gmrust,cs168909,ts14,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players Slots: 50. |
ts14 | Group limit Team size is capped at 14. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$rus4 | Region code Recorded region code: us4. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.