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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 82,944 players on 11,853 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Zombie Land - TEST 1

216.39.241.162:28025 checked 10m ago

moddedoxide
Release date
Next release
In five minutes (20:40 UTC)
Source
Live server queries
Server address
216.39.241.162:28025
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak 2

Rank

#6,893

top 31%

Last wipe

2d ago

no schedule published

Next wipe

2d 11h

Fri 30 Oct, 08:37 UTC

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #6,893 of all ranked servers, the top 31%, on player hours over the last seven days.
  • Its current map went up 2d ago; the next wipe is expected Friday 30 October, 08:37 UTC, every 5 days 8 hours.

2. Players

Figure 1: Players on Zombie Land - TEST 1

Players now and over time, UTC

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

0510152021:0006:0015:0001:0010:0019:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterna steady gap

Next wipe Friday 30 October, 08:37 UTC, in 2d 11h. Every 5 days 8 hours · medium confidence

Usual gap

2.8 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

50%

else halves by day 2.5

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
2d 11hFri 30 Oct, 08:37 UTCOwn schedule
7d 19hWed 4 Nov, 16:19 UTCOwn schedule
8d 22hThu 5 Nov, 19:00 UTCForce wipe FW
13d 3hTue 10 Nov, 00:01 UTCOwn schedule
18d 10hSun 15 Nov, 07:43 UTCOwn schedule
23d 18hFri 20 Nov, 15:24 UTCOwn schedule
29d 2hWed 25 Nov, 23:06 UTCOwn schedule
34d 10hTue 1 Dec, 06:48 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sun 25 OctMon 19 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 00:55 UTC2d ago 2 – running 0
Mon 19 Oct, 17:13 UTC8d ago 1 held half 5.3 days 0
Wed 14 Oct, 14:43 UTC13d ago 1 held half 5.1 days 0
Thu 8 Oct, 15:24 UTC19d ago 1 halved by day 4 6 days 1
Wed 7 Oct, 19:03 UTC20d ago 1 – 0.8 days 0
Mon 5 Oct, 14:48 UTC22d ago 2 halved by day 1 2.2 days 0
Mon 5 Oct, 02:29 UTC22d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW26d ago 1 halved by day 1 3.4 days 0
Wed 30 Sep, 21:51 UTC26d ago 1 – 0.8 days 0
Fri 25 Sep, 21:19 UTC31d ago 2 held half 5 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Zombie Land - TEST 1

4500 · seed 1337

Map of Zombie Land - TEST 1

Table 3: The world

As the server publishes it

MapCustom Map
Size4500
Seed1337

8. Server characteristics

Table 4: Characteristics of Zombie Land - TEST 1

What the server publishes and what was recorded

Address216.39.241.162:28025
Region– · us4
Max players50
Group limit14 max
Wipe schedule–
Last wipe25 Oct 2026, 03:25 UTC
Hostnametest.zombieland.io
First seen13 Sep 2026

9. Operator

Hostnamezombieland.io

Table 5: Other servers of this operator

The busiest servers publishing a zombieland.io hostname

ServerStatusPlayers
Zombie Land 3x PVE | Raids | Skills | Events | Custom MapsOnline40 / 100
Zombie Land PVE Monthly | Raids | Skills | Custom MapsOnline29 / 100

3 servers publish a zombieland.io hostname.

10. About this server

In its own words: the description the server publishes, unedited.

ZombieLand.io - discord.gg/ZombieLand This is only a testing server It wipes many times per day Please visit our Discord for our real server IPs

11. Similar servers

Table 6: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 163 on average171 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average141 / 225
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average33 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average145 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average46 / 1000

12. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Zombie Land - TEST 1: what is it?

A wipe on Zombie Land - TEST 1 has come about every 2.8 days in recent times. Friday 30 October at 08:37 UTC is the date of its next wipe. The present world dates from 2 days 17 hours.

What should you expect on wipe day at Zombie Land - TEST 1?

Recent wipes drew an average peak of 1 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. If not, it dropped below half by day 2.5.

Server details

What does the record show for the uptime and current status of Zombie Land - TEST 1?

Zombie Land - TEST 1 is online at the time of this release. About 10 hours ago is when it last restarted, according to the uptime it reports. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. It was first seen by Rust Census on 13 September 2026.

How well does Zombie Land - TEST 1 perform?

The figures for the last 48 hours give an average of 20 server fps and a minimum of 20. The world carried up to 113,119 entities, including buildings, deployables and all else. Memory use reached 4,119 MB at its peak. Players feel low fps and a rising entity count as lag.

In which location is Zombie Land - TEST 1 based?

No region is given by Zombie Land - TEST 1, and its region code is us4. Rust Census does not look up where the machine stands; it shows where a server says it is. 216.39.241.162:28025 is its address.

What version of Rust has been recorded on Zombie Land - TEST 1?

The version in use on Zombie Land - TEST 1 is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What are the current player figures for Zombie Land - TEST 1?

At counting time Zombie Land - TEST 1 recorded 0 players across 50 slots. Averaged over seven days: 0 players, with a peak of 2. Over the past 48 hours the highest average fell at 05:00 UTC: 1 players.

What position does Zombie Land - TEST 1 hold in the server rankings?

For seven-day player hours, Zombie Land - TEST 1 is ranked #6,893, placing it in the top 31% of all ranked servers.

Tags, lists

Where does Zombie Land - TEST 1 appear among the Rust Census lists and filters?

These Rust Census lists include Zombie Land - TEST 1: Modded Rust servers, counted and Rust servers with zombie in the name. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

By whom is Zombie Land - TEST 1 run?

A zombieland.io hostname is published by Zombie Land - TEST 1 and by 2 other servers we track, so the same operator most likely runs them.

What is meant by each tag shown on Zombie Land - TEST 1?

gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts14 (Group limit): Team size is capped at 14; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $rus4 (Region code): Recorded region code: us4; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings are the tags Zombie Land - TEST 1 publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map has been recorded for Zombie Land - TEST 1?

The procedural map on Zombie Land - TEST 1 is generated by the game, measures 4,500 and carries seed 1337. The same size and seed produce the same map; RustMaps shows it from this page. The name of the map is listed as: Custom Map.

On Zombie Land - TEST 1, what rules and settings are in force?

The name of Zombie Land - TEST 1 carries no gather rate. The group limit is 14 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

Join details

What is the way to join Zombie Land - TEST 1?

Enter client.connect 216.39.241.162:28025 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. The website recorded for it is http://Zombieland.io.

13. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$rus4,v2635,gmrust,cs168909,ts14,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players Slots: 50.
ts14Group limit Team size is capped at 14.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build The server runs game build 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$rus4Region code Recorded region code: us4.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.