Statistical profileOnline
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]
216.39.240.13:28029 checked 11m ago
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1. Main points
Players now
0/ 101
0% full
7-day average
1
peak 4
Rank
#3,706
top 17%
Last wipe
6d ago
weekly schedule
Next wipe
10h
Fri 30 Oct, 14:47 UTC
Main points
- There were 0 players on it, 0% of its 101 slots.
- Over the last seven days it averaged 1 players, with a peak of 4.
- It ranks #3,706 of all ranked servers, the top 17%, on player hours over the last seven days.
- Its current map went up 6d ago; the next wipe is expected Friday 30 October, 14:47 UTC, every Friday at 14:47 UTC.
2. Players
Figure 1: Players on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfixed weekdays
Next wipe Friday 30 October, 14:47 UTC, in 10h. Every Friday at 14:47 UTC · high confidence
Usual gap
7 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
5
players, last three wipes
Crowd held
60%
else halves by day 1.5
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 10h | Fri 30 Oct, 14:47 UTC | Own schedule |
| 6d 14h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 7d 10h | Fri 6 Nov, 14:47 UTC | Own schedule |
| 14d 10h | Fri 13 Nov, 14:47 UTC | Own schedule |
| 21d 10h | Fri 20 Nov, 14:47 UTC | Own schedule |
| 28d 10h | Fri 27 Nov, 14:47 UTC | Own schedule |
| 34d 14h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 35d 10h | Fri 4 Dec, 14:47 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:47 UTC6d ago | 3 | – | running | 0 |
| Fri 16 Oct, 13:49 UTC13d ago | 7 | halved by day 2 | 7 days | 1 |
| Fri 9 Oct, 13:54 UTC20d ago | 5 | held half | 7 days | 1 |
| Thu 1 Oct, 18:06 UTC FW28d ago | 4 | held half | 7.8 days | 2 |
| Fri 25 Sep, 15:16 UTC34d ago | 7 | halved by day 1 | 6.1 days | 2 |
| Fri 18 Sep, 14:05 UTC41d ago | 4 | held half | 7 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]
5000 · seed 86329953
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 5000 |
| Seed | 86329953 |
8. Server characteristics
Table 4: Characteristics of RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]
What the server publishes and what was recorded
| Address | 216.39.240.13:28029 |
|---|---|
| Region | – |
| Max players | 101 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 23 Oct 2026, 14:47 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
★★★★★ RUSTGAMINGNATION ★★★★★ CUSTOM PvE • EVENTS • PURGE • ZOMBIES • SKILL TREE BUILD • EXPLORE • PROGRESS • FIGHT • SURVIVE ★ FEATURED EVENTS ★ ★ SURVIVAL FEATURES ★ • Raidable Bases • Start Protection • Zombie Events • Backpacks & Trading • Armored Convoy • Custom Research • Satellite Loot • Improved Smelting • Monument Mutations • Custom Stack Sizes • Plane Crash Events • Vehicles & Skin Centre • Guarded Crates • Base Protection ★ PROGRESSION ★ ★ PLAYER COMMANDS ★ • Skill Tree & XP /sethome - Set home • Skills & Bonuses /stab - Base protection • Progression Rewards /re - Raid rewards • Player Statistics /adminmsg - Contact staff • Custom Research /request - Get assistance ★ PURGE PvP ★ ★ RGN TEAM ★ Build & progress in PvE Owner: hellfires_tv Prepare for PURGE! Admins / Moderators: Advance warnings before PvP fantomasx • viviar FORTIFY • DEFEND • RAID Need help? FIGHT • SURVIVE /adminmsg • /request
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| |PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA| | EU · groups of 10+ · 10x · weekly · 6 on average | 1 / 200 |
| [SEA] CrustyRusty | 10x PvE | EA · groups of 8+ · 10x · weekly · 5 on average | 1 / 50 |
| RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] | groups of 8+ · 100000x · weekly · 5 on average | 4 / 101 |
| RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr | EU · groups of 8+ · 100000x · weekly · 4 on average | 1 / 101 |
| CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYS | NA · groups of 8+ · 1e+06x · weekly · 4 on average | 5 / 100 |
| RGN 100000x PvE [Events|Purge|Zombies|SkillTree] | NA · groups of 8+ · 100000x · weekly · 3 on average | 2 / 100 |
11. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]: what is it?
The wipe rhythm of RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:47 UTC. On Friday 30 October at 14:47 UTC the next wipe is expected. 6 days 13 hours have passed since this world was made. The tags list a wipe schedule of one week.
What should you expect on wipe day at RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Recent wipes drew an average peak of 5 players. On the latest wipe, 22 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 60% of recent wipes. If not, it dropped below half by day 1.5.
Server details
What does the record show for the uptime and current status of RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is online at the time of this release. By its own reported uptime, it restarted about 2 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.
How well does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] perform?
Average server fps over the last 48 hours was 29, with a low of 5. Buildings, deployables and everything else in the world took the entity count to 162,634. Memory use reached 4,851 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
No region is given by RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 216.39.240.13:28029 it is addressed.
What version of Rust has been recorded on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
This release lists RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What population has been recorded on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] stands at 0 players from 101 slots in this release. This release records a seven-day average of 1 players and a peak of 4. Over the past 48 hours the highest average fell at 15:00 UTC: 3 players.
What position does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] hold in the server rankings?
For seven-day player hours, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is ranked #3,706, placing it in the top 17% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Included in these Rust Census lists is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]: Rust servers with a rate above 10x, Modded Rust servers, counted, Rust PvE servers, listed, Roleplay servers: the listed count and Rust servers with zombie in the name. Under these filters it comes up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Which meanings do the tags on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] carry?
Read by the game's server browser, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp101 (Max players): 101 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^w (Weekly): The wipe cycle is weekly; ^r (Roleplay): The server is run for roleplay; ^p (PvE): There is no player combat here; the danger comes from the world; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): The Carbon plugin framework runs here. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Size 5,000 and seed 86329953: that is the procedural map on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree], generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] configured, and what rules does it keep?
A gather rate of 50x is recorded for RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] in its name. 8 players is the group limit, the game's default. roleplay is the game mode recorded, towns, jobs and roleplay rules. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. The server runs VAC, Valve's anti-cheat.
Connecting
What is the way to join RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Enter client.connect 216.39.240.13:28029 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. The website recorded for it is https://www.rust-gaming-nation.com/.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp101 | Max players 101 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Wipe schedule
^w | Weekly The wipe cycle is weekly. |
|---|
Gameplay
^r | Roleplay The server is run for roleplay. |
|---|---|
^p | PvE There is no player combat here; the danger comes from the world. |
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
