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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 50,841 players on 11,736 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

SickRust Dev Server

NA 216.158.237.106:50000 checked 11m ago

monthly wipes moddedcarbonpve
Release date
Next release
In five minutes (23:55 UTC)
Source
Live server queries
Server address
216.158.237.106:50000
First recorded
26 October 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 40

0% full

7-day average

0

peak –

Rank

#15,349

top 69% · #1521 in NA

Last wipe

2d ago

monthly schedule

Next wipe

7d 18h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 40 slots.
  • It ranks #15,349 of all ranked servers, the top 69%, and #1521 in NA, on player hours over the last seven days.
  • Its current map went up 2d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on SickRust Dev Server

Players now and over time, UTC

AveragePeak
0123401:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608001:0010:0019:0003:0012:0022:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

Usual gap

0.7 days

between real wipes

Wipe-day peak

0

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
7d 18hThu 5 Nov, 19:00 UTCForce wipe FW
35d 18hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Mon 26 OctMon 26 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 21:29 UTC2d ago 0 – running 0
Mon 26 Oct, 03:48 UTC2d ago 0 – 0.7 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of SickRust Dev Server

1000 · seed 1337

Map of SickRust Dev Server

Table 3: The world

As the server publishes it

MapSickNation PVE/PVP
Size1000
Seed1337

8. Server characteristics

Table 4: Characteristics of SickRust Dev Server

What the server publishes and what was recorded

Address216.158.237.106:50000
RegionNA
Max players40
Group limit8, the default
Wipe schedulemonthly
Last wipe26 Oct 2026, 21:29 UTC
Hostnamehybrid.sickrust.com
First seen26 Oct 2026

9. Operator

Hostnamesickrust.com

Table 5: Other servers of this operator

The busiest servers publishing a sickrust.com hostname

ServerStatusPlayers
SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct Online0 / 50

2 servers publish a sickrust.com hostname.

10. Similar servers

Table 6: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 50 on average58 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average35 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average42 / 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 32 on average83 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average41 / 150
US | For all Mankind PVE | No Raiding/Killing/StealingNA · groups of 8+ · monthly · 12 on average14 / 200

11. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for SickRust Dev Server: what is it?

The force wipe is the only wipe SickRust Dev Server takes, once a month. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. The present world dates from 2 days 2 hours. The tags list a wipe schedule of one month.

On SickRust Dev Server, what happens on wipe day?

An average of 0 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began.

Server details

What does the record show for the uptime and current status of SickRust Dev Server?

At the latest check, SickRust Dev Server was online. The uptime it reports puts the last restart at about 2 days ago. A total of 24 of 48 hours were up over 2 full days, which is 50% of the time. First recorded by Rust Census on 26 October 2026.

Does SickRust Dev Server hold a steady frame rate and connection?

Average server fps over the last 48 hours was 80, with a low of 73. The world carried up to 5,314 entities, including buildings, deployables and all else. Up to 1,151 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.

In which location is SickRust Dev Server based?

In North America SickRust Dev Server lists itself, with its NA tag. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 216.158.237.106:50000 it is addressed.

On which Rust version does SickRust Dev Server operate?

This release lists SickRust Dev Server on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Population

How many players does SickRust Dev Server carry?

SickRust Dev Server stands at 0 players from 40 slots in this release. The seven-day average for this server is 0 players.

How does SickRust Dev Server compare with other servers in the rankings?

For seven-day player hours SickRust Dev Server is ranked #15,349 and #1,521 in North America, placing it in the top 69% of all ranked servers.

Tags, lists

Where does SickRust Dev Server appear among the Rust Census lists and filters?

Included in these Rust Census lists is SickRust Dev Server: Modded Rust servers, counted, Rust PvE servers, listed, Roleplay servers: the listed count and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Who is listed as the operator of SickRust Dev Server?

A sickrust.com hostname is published by SickRust Dev Server and by 1 other server we track, so the same operator most likely runs them.

Which meanings do the tags on SickRust Dev Server carry?

These are the tags SickRust Dev Server publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^r (Roleplay): This is a roleplay server; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Carbon, a plugin framework, is installed; NA (North America): The server browser files this server under North America. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

What map is listed for SickRust Dev Server?

Size 1,000 and seed 1337: that is the procedural map on SickRust Dev Server, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. Recorded under map name: SickNation PVE/PVP.

How is SickRust Dev Server configured, and what rules does it keep?

No gather rate is given in the name of SickRust Dev Server. 8 players is the group limit, the game's default. roleplay is the game mode recorded, towns, jobs and roleplay rules. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Carbon. Anti-cheat is active: VAC, Valve's system, is on.

Join details

What steps are needed to join SickRust Dev Server?

You can open the console in Rust with F1 and enter client.connect 216.158.237.106:50000; or press Launch Rust and join on this page, and you are connected through Steam. The website recorded for it is https://sick-nation.paynow.store/.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp40,ptrak,$r?,v2635,^z,^y,^m,^r,NA,^p,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp40Max players The server holds 40 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Build 168909 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Wipe schedule

^mMonthly Wipes follow Facepunch's force wipe, once a month.

Gameplay

^rRoleplay This is a roleplay server.
^pPvE PvE: players do not fight each other, and the world is the danger.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon Carbon, a plugin framework, is installed.

Region

NANorth America The server browser files this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.