Statistical profileOffline
Fudge PvE Testserver
213.32.245.243:28317 checked 11d ago
Connect to this server
1. Main points
Players now
1/ ?
7-day average
0
peak –
Rank
#13,075
top 60%
Last wipe
18d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it.
- It ranks #13,075 of all ranked servers, the top 60%, on player hours over the last seven days.
- Its current map went up 18d ago.
2. Players
Figure 1: Players on Fudge PvE Testserver
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
4 days
between real wipes
On rhythm
29%
of its recent wipes
Wipe-day peak
3
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 12:08 UTC15d ago | 1 | – | running | 0 |
| Sat 10 Oct, 23:59 UTC18d ago | 4 | held half | 3.5 days | 4 |
| Sat 10 Oct, 00:12 UTC19d ago | 5 | – | 1 days | 3 |
| Mon 5 Oct, 02:01 UTC24d ago | 4 | held half | 4.9 days | 2 |
| Fri 2 Oct, 12:05 UTC27d ago | 4+1 queue | held half | 2.6 days | 1 |
| Mon 28 Sep, 12:43 UTC31d ago | 1 | – | 4 days | 0 |
| Sun 20 Sep, 15:51 UTC39d ago | 1 | halved by day 3 | 7.9 days | 1 |
| Sun 13 Sep, 13:00 UTC46d ago | 3 | halved by day 4 | 7.1 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Fudge PvE Testserver
4250 · seed 128664991
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4250 |
| Seed | 128664991 |
8. Server characteristics
Table 3: Characteristics of Fudge PvE Testserver
What the server publishes and what was recorded
| Address | 213.32.245.243:28317 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 10 Oct 2026, 23:59 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 173 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 187 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 81 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 349 / 350 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 86 on average | 252 / 700 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Fudge PvE Testserver: what is it?
Fudge PvE Testserver wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 18 days 15 hours have passed since this world was made.
On Fudge PvE Testserver, what happens on wipe day?
Recent wipes drew an average peak of 3 players. The peak of the latest wipe's crowd came 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 100% of cases.
About the server
How reliable is Fudge PvE Testserver, and is it online now?
Last seen 11 days 7 hours ago, Fudge PvE Testserver is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 13 September 2026.
In which location is Fudge PvE Testserver based?
No region is published by Fudge PvE Testserver. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 213.32.245.243:28317 is its address.
Which Rust version is Fudge PvE Testserver running?
Rust network protocol 2634 and build 166586 on Windows is the version Fudge PvE Testserver runs. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on Fudge PvE Testserver?
At this release Fudge PvE Testserver is offline, having last been seen 11 days 7 hours ago.
How does Fudge PvE Testserver compare with other servers in the rankings?
The rank for Fudge PvE Testserver is #13,075 on seven-day player hours, in the top 60% of ranked servers.
Lists and tags
Where does Fudge PvE Testserver appear among the Rust Census lists and filters?
The Rust Census lists that Fudge PvE Testserver fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on Fudge PvE Testserver?
Read by the game's server browser, Fudge PvE Testserver publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp0 (Max players): Slots: 0; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for Fudge PvE Testserver?
Fudge PvE Testserver runs a procedural map of size 4,250 with seed 128664991, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
How is Fudge PvE Testserver configured, and what rules does it keep?
No gather rate is given in the name of Fudge PvE Testserver. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What is the way to join Fudge PvE Testserver?
Enter client.connect 213.32.245.243:28317 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. This release lists its website as https://fudgegaming.dk/.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp0 | Max players Slots: 0. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166586 | Build Game build: 166586. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.