Statistical profileOnline
[Uz/Ru/Kz] #2 UzRust - Classic
EA 213.230.109.15:28025 checked 37m ago
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1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,284
top 69% · #472 in EA
Last wipe
28d ago
biweekly schedule
Next wipe
6d 17h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 100 slots.
- It ranks #15,284 of all ranked servers, the top 69%, and #472 in EA, on player hours over the last seven days.
- Its current map went up 28d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on [Uz/Ru/Kz] #2 UzRust - Classic
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, top 87% in EA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
Usual gap
14.3 days
between real wipes
Wipe-day peak
2
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 6d 17h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 13d 17h | Thu 12 Nov, 18:57 UTC | Own schedule |
| 27d 17h | Thu 26 Nov, 18:57 UTC | Own schedule |
| 34d 17h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 41d 17h | Thu 10 Dec, 18:57 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:57 UTC FW28d ago | 1 | – | running | 0 |
| Thu 17 Sep, 12:48 UTC42d ago | 2 | held half | 14.3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of [Uz/Ru/Kz] #2 UzRust - Classic
3000 · seed 1974910435
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3000 |
| Seed | 1974910435 |
8. Server characteristics
Table 4: Characteristics of [Uz/Ru/Kz] #2 UzRust - Classic
What the server publishes and what was recorded
| Address | 213.230.109.15:28025 |
|---|---|
| Region | EA |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 1 Oct 2026, 18:57 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Добро пожаловать на UzRust! Классический Vanilla сервер без модов и изменений игрового процесса. Только настоящий Rust: выживание, PvP, рейды и борьба за ресурсы. • Vanilla • Вайп раз в месяц • Без вмешательства в баланс игры • Уважение к другим игрокам обязательно • Донат присутствует, но без нарушения атмосферы классического Rust Нарушители правил и читеры получают наказание. Связь по TG: t.me/@kaloel t.me/@ashovkatov
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 14 on average | 0 / 100 |
| 瞌睡熊『5倍10废|10.30|萌新首选|无权限』 | EA · groups of 8+ · biweekly · 4 on average | 1 / 100 |
| [JP/PvE][BPリサーチ]MatoyServer初しん者〇 | EA · groups of 8+ · biweekly · 2 on average | 1 / 50 |
| [JPN] Apple Server | PvP | Vanilla | 2Weekly | EA · groups of 8+ · biweekly · 2 on average | 2 / 50 |
| cczsbwd/solo/独狼/原倍半月清/月图/公益服 | EA · no group limit · biweekly · 2 on average | 1 / 50 |
| Rustoria.co - SEA Medium | EA · groups of 16+ · biweekly · 78 on average | 73 / 200 |
11. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on [Uz/Ru/Kz] #2 UzRust - Classic?
Too few wipes of [Uz/Ru/Kz] #2 UzRust - Classic are recorded to confirm its schedule, so its tag is followed by the prediction. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. The present world dates from 28 days 6 hours. Its tags carry a wipe schedule of every two weeks.
What should you expect on wipe day at [Uz/Ru/Kz] #2 UzRust - Classic?
An average of 2 players attended at peak across recent wipes. On the latest wipe, 3 hours passed before the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
About the server
What does the record show for the uptime and current status of [Uz/Ru/Kz] #2 UzRust - Classic?
[Uz/Ru/Kz] #2 UzRust - Classic is online at the time of this release. About 7 days 21 hours ago is when it last restarted, according to the uptime it reports. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 13 September 2026.
Does [Uz/Ru/Kz] #2 UzRust - Classic hold a steady frame rate and connection?
Average server fps over the last 48 hours was 188, with a low of 164. The world carried up to 44,985 entities, including buildings, deployables and all else. The peak memory use recorded was 6,214 MB. Players feel low fps and a rising entity count as lag.
Which location does [Uz/Ru/Kz] #2 UzRust - Classic run from?
Its EA tag is how [Uz/Ru/Kz] #2 UzRust - Classic lists itself in Asia. Rust Census does not look up where the machine stands; it shows where a server says it is. 213.230.109.15:28025 is its address.
Which Rust version is [Uz/Ru/Kz] #2 UzRust - Classic running?
Rust network protocol 2634 and build 167781 on Windows is the version [Uz/Ru/Kz] #2 UzRust - Classic runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for [Uz/Ru/Kz] #2 UzRust - Classic?
[Uz/Ru/Kz] #2 UzRust - Classic stands at 0 players from 100 slots in this release. Averaged across seven days, the count is 0 players.
In the rankings of Rust servers, where is [Uz/Ru/Kz] #2 UzRust - Classic placed?
On player hours over the last seven days [Uz/Ru/Kz] #2 UzRust - Classic stands at #15,284, #472 in Asia, in the top 69% of ranked servers.
Tag details
Which Rust Census filters and lists cover [Uz/Ru/Kz] #2 UzRust - Classic?
Included in these Rust Census lists is [Uz/Ru/Kz] #2 UzRust - Classic: Modded Rust servers, counted. Under these filters it comes up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Which meanings do the tags on [Uz/Ru/Kz] #2 UzRust - Classic carry?
These are the tags [Uz/Ru/Kz] #2 UzRust - Classic publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^b (Biweekly): The wipe interval is two weeks; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; EA (East Asia): In the server browser it appears under East Asia. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on [Uz/Ru/Kz] #2 UzRust - Classic?
Size 3,000 and seed 1974910435: that is the procedural map on [Uz/Ru/Kz] #2 UzRust - Classic, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for [Uz/Ru/Kz] #2 UzRust - Classic?
No gather rate is recorded for [Uz/Ru/Kz] #2 UzRust - Classic in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Its own label is vanilla: this is the unmodified game: rates, kits and rules as Facepunch ships them. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What is the way to join [Uz/Ru/Kz] #2 UzRust - Classic?
Enter client.connect 213.230.109.15:28025 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. The website recorded for it is https://uzrust.uz.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp100 | Max players 100 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167781 | Build Build 167781 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Wipe schedule
^b | Biweekly The wipe interval is two weeks. |
|---|
Difficulty
^v | Vanilla This is the unmodified game: rates, kits and rules as Facepunch ships them. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Region
EA | East Asia In the server browser it appears under East Asia. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.