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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 60,014 players on 11,706 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

[Uz/Ru/Kz] #2 UzRust - Classic

EA 213.230.109.15:28025 checked 37m ago

biweekly wipes vanillamoddedoxide
Release date
Next release
In five minutes (00:35 UTC)
Source
Live server queries
Server address
213.230.109.15:28025
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,284

top 69% · #472 in EA

Last wipe

28d ago

biweekly schedule

Next wipe

6d 17h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 100 slots.
  • It ranks #15,284 of all ranked servers, the top 69%, and #472 in EA, on player hours over the last seven days.
  • Its current map went up 28d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on [Uz/Ru/Kz] #2 UzRust - Classic

Players now and over time, UTC

AveragePeak
0123402:0011:0021:0005:0014:0023:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040002:0011:0021:0005:0014:0023:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers, top 87% in EA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence

Usual gap

14.3 days

between real wipes

Wipe-day peak

2

players, last three wipes

Crowd held

100%

of its cycles kept half the crowd

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
6d 17hThu 5 Nov, 19:00 UTCForce wipe FW
13d 17hThu 12 Nov, 18:57 UTCOwn schedule
27d 17hThu 26 Nov, 18:57 UTCOwn schedule
34d 17hThu 3 Dec, 19:00 UTCForce wipe FW
41d 17hThu 10 Dec, 18:57 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 1 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:57 UTC FW28d ago 1 – running 0
Thu 17 Sep, 12:48 UTC42d ago 2 held half 14.3 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of [Uz/Ru/Kz] #2 UzRust - Classic

3000 · seed 1974910435

Map of [Uz/Ru/Kz] #2 UzRust - Classic

Table 3: The world

As the server publishes it

MapProcedural Map
Size3000
Seed1974910435
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of [Uz/Ru/Kz] #2 UzRust - Classic

What the server publishes and what was recorded

Address213.230.109.15:28025
RegionEA
Max players100
Group limit8, the default
Wipe schedulebiweekly
Last wipe1 Oct 2026, 18:57 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

Добро пожаловать на UzRust! Классический Vanilla сервер без модов и изменений игрового процесса. Только настоящий Rust: выживание, PvP, рейды и борьба за ресурсы. • Vanilla • Вайп раз в месяц • Без вмешательства в баланс игры • Уважение к другим игрокам обязательно • Донат присутствует, но без нарушения атмосферы классического Rust Нарушители правил и читеры получают наказание. Связь по TG: t.me/@kaloel t.me/@ashovkatov

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 14 on average0 / 100
瞌睡熊『5倍10废|10.30|萌新首选|无权限』EA · groups of 8+ · biweekly · 4 on average1 / 100
[JP/PvE][BPリサーチ]MatoyServer初しん者〇EA · groups of 8+ · biweekly · 2 on average1 / 50
[JPN] Apple Server | PvP | Vanilla | 2WeeklyEA · groups of 8+ · biweekly · 2 on average2 / 50
cczsbwd/solo/独狼/原倍半月清/月图/公益服EA · no group limit · biweekly · 2 on average1 / 50
Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 78 on average73 / 200

11. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on [Uz/Ru/Kz] #2 UzRust - Classic?

Too few wipes of [Uz/Ru/Kz] #2 UzRust - Classic are recorded to confirm its schedule, so its tag is followed by the prediction. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. The present world dates from 28 days 6 hours. Its tags carry a wipe schedule of every two weeks.

What should you expect on wipe day at [Uz/Ru/Kz] #2 UzRust - Classic?

An average of 2 players attended at peak across recent wipes. On the latest wipe, 3 hours passed before the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

About the server

What does the record show for the uptime and current status of [Uz/Ru/Kz] #2 UzRust - Classic?

[Uz/Ru/Kz] #2 UzRust - Classic is online at the time of this release. About 7 days 21 hours ago is when it last restarted, according to the uptime it reports. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 13 September 2026.

Does [Uz/Ru/Kz] #2 UzRust - Classic hold a steady frame rate and connection?

Average server fps over the last 48 hours was 188, with a low of 164. The world carried up to 44,985 entities, including buildings, deployables and all else. The peak memory use recorded was 6,214 MB. Players feel low fps and a rising entity count as lag.

Which location does [Uz/Ru/Kz] #2 UzRust - Classic run from?

Its EA tag is how [Uz/Ru/Kz] #2 UzRust - Classic lists itself in Asia. Rust Census does not look up where the machine stands; it shows where a server says it is. 213.230.109.15:28025 is its address.

Which Rust version is [Uz/Ru/Kz] #2 UzRust - Classic running?

Rust network protocol 2634 and build 167781 on Windows is the version [Uz/Ru/Kz] #2 UzRust - Classic runs. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What are the current player figures for [Uz/Ru/Kz] #2 UzRust - Classic?

[Uz/Ru/Kz] #2 UzRust - Classic stands at 0 players from 100 slots in this release. Averaged across seven days, the count is 0 players.

In the rankings of Rust servers, where is [Uz/Ru/Kz] #2 UzRust - Classic placed?

On player hours over the last seven days [Uz/Ru/Kz] #2 UzRust - Classic stands at #15,284, #472 in Asia, in the top 69% of ranked servers.

Tag details

Which Rust Census filters and lists cover [Uz/Ru/Kz] #2 UzRust - Classic?

Included in these Rust Census lists is [Uz/Ru/Kz] #2 UzRust - Classic: Modded Rust servers, counted. Under these filters it comes up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Which meanings do the tags on [Uz/Ru/Kz] #2 UzRust - Classic carry?

These are the tags [Uz/Ru/Kz] #2 UzRust - Classic publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^b (Biweekly): The wipe interval is two weeks; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; EA (East Asia): In the server browser it appears under East Asia. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map is in use on [Uz/Ru/Kz] #2 UzRust - Classic?

Size 3,000 and seed 1974910435: that is the procedural map on [Uz/Ru/Kz] #2 UzRust - Classic, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

What settings and rules have been listed for [Uz/Ru/Kz] #2 UzRust - Classic?

No gather rate is recorded for [Uz/Ru/Kz] #2 UzRust - Classic in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Its own label is vanilla: this is the unmodified game: rates, kits and rules as Facepunch ships them. Anti-cheat is active: VAC, Valve's system, is on.

Join details

What is the way to join [Uz/Ru/Kz] #2 UzRust - Classic?

Enter client.connect 213.230.109.15:28025 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. The website recorded for it is https://uzrust.uz.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp100Max players 100 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Your game must run protocol 2634 to join.
cs167781Build Build 167781 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Wipe schedule

^bBiweekly The wipe interval is two weeks.

Difficulty

^vVanilla This is the unmodified game: rates, kits and rules as Facepunch ships them.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Region

EAEast Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.