Statistical profileOffline
4Netplayers Racoon
213.202.226.77:28015 checked 23d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,982
top 71%
Last wipe
23d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,982 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 23d ago.
2. Players
Figure 1: Players on 4Netplayers Racoon
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 04:44 UTC23d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of 4Netplayers Racoon
4000 · seed 1234567890
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4000 |
| Seed | 1234567890 |
8. Server characteristics
Table 3: Characteristics of 4Netplayers Racoon
What the server publishes and what was recorded
| Address | 213.202.226.77:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 6 Oct 2026, 04:44 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 193 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129 / 100 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 82 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 27 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 85 on average | 283 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 30 / 1000 |
10. Quick answers
From the figures on this page.
Wipe details
When does 4Netplayers Racoon wipe, and how often?
Too few wipes of 4Netplayers Racoon are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 23 days 9 hours ago.
On 4Netplayers Racoon, what happens on wipe day?
An average of 0 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.
Server details
How reliable is 4Netplayers Racoon, and is it online now?
4Netplayers Racoon is offline at the time of this release; it was last seen 23 days 2 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 13 September 2026.
In which location is 4Netplayers Racoon based?
No region is published by 4Netplayers Racoon. Rust Census does not look up where the machine stands; it shows where a server says it is. 213.202.226.77:28015 is its address.
What version of Rust has been recorded on 4Netplayers Racoon?
This release lists 4Netplayers Racoon on Rust network protocol 2634 and build 166652, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What population has been recorded on 4Netplayers Racoon?
The last count for 4Netplayers Racoon was 23 days 2 hours ago; it is offline at present.
In the rankings of Rust servers, where is 4Netplayers Racoon placed?
For seven-day player hours, 4Netplayers Racoon is ranked #15,982, placing it in the top 71% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover 4Netplayers Racoon?
The Rust Census lists that 4Netplayers Racoon fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on 4Netplayers Racoon?
Read by the game's server browser, 4Netplayers Racoon publishes these tags: gmvanilla (Game mode): Survival play in the vanilla format; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on 4Netplayers Racoon?
4Netplayers Racoon runs a procedural map of size 4,000 with seed 1234567890, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
How is 4Netplayers Racoon configured, and what rules does it keep?
The name of 4Netplayers Racoon carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Join details
What steps are needed to join 4Netplayers Racoon?
Enter client.connect 213.202.226.77:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z
Game
gmvanilla | Game mode Survival play in the vanilla format. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs166652 | Build Game build: 166652. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.