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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 46,298 players on 11,701 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

DyingManRust

213.166.84.23:28080 checked 26d ago

moddedoxide
Release date
Next release
In five minutes (08:06 UTC)
Source
Live server queries
Server address
213.166.84.23:28080
First recorded
15 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,917

top 69%

Last wipe

103d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
  • It ranks #15,917 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 103d ago.

2. Players

Figure 1: Players on DyingManRust

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of DyingManRust

2000 · seed 481981

Map of DyingManRust

Table 2: The world

As the server publishes it

MapProcedural Map
Size2000
Seed481981
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of DyingManRust

What the server publishes and what was recorded

Address213.166.84.23:28080
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe17 Jul 2026, 18:43 UTC
Hostname–
First seen15 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 156 on average36 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average46 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average37 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average7 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for DyingManRust: what is it?

The rhythm of DyingManRust's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 103 days 5 hours.

About the server

Is DyingManRust up, and how well has it held up?

The latest count records DyingManRust as offline, last seen 26 days 16 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 15 September 2026.

In which location is DyingManRust based?

No region is published by DyingManRust. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 213.166.84.23:28080 it is addressed.

What version of Rust has been recorded on DyingManRust?

This release lists DyingManRust on Rust network protocol 2631 and build 158240, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

How many players does DyingManRust carry?

DyingManRust is offline at present; its last recording was 26 days 16 hours ago.

What position does DyingManRust hold in the server rankings?

For seven-day player hours, DyingManRust is ranked #15,917, placing it in the top 69% of all ranked servers.

Tag details

Which Rust Census filters and lists cover DyingManRust?

Included in these Rust Census lists is DyingManRust: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The tags on DyingManRust: what do they indicate?

Read by the game's server browser, DyingManRust publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2631 (Protocol): Protocol 2631 is required; a different version cannot join; cs158240 (Build): Game build: 158240; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map has been recorded for DyingManRust?

Size 2,000 and seed 481981: that is the procedural map on DyingManRust, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

On DyingManRust, what rules and settings are in force?

No gather rate is recorded for DyingManRust in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.

How to join

How can you connect to DyingManRust?

Enter client.connect 213.166.84.23:28080 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players 50 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2631Protocol Protocol 2631 is required; a different version cannot join.
cs158240Build Game build: 158240.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.