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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 75,280 players on 11,830 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Server_217_DevBlog

212.110.152.61:28015 checked 9d ago

modded
Release date
Next release
In five minutes (11:05 UTC)
Source
Live server queries
Server address
212.110.152.61:28015
First recorded
26 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,347

top 70%

Last wipe

30d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,347 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 30d ago.

2. Players

Figure 1: Players on Server_217_DevBlog

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k26 Sep30 Sep3 Oct20 Oct23 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

1.5 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Tue 29 SepSun 27 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 11:00 UTC30d ago 0 – running 0
Sun 27 Sep, 14:27 UTC31d ago 0 – 1.9 days 0
Sat 26 Sep, 13:24 UTC33d ago 0 – 1 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Server_217_DevBlog

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Server_217_DevBlog

What the server publishes and what was recorded

Address212.110.152.61:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe29 Sep 2026, 11:00 UTC
Hostname–
First seen26 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average193 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average82 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average27 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average283 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average30 / 1000

10. Quick answers

From the figures on this page.

Wipe details

When does Server_217_DevBlog wipe, and how often?

Wipes on Server_217_DevBlog fall at irregular times, leaving no next date to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 30 days 2 hours.

On Server_217_DevBlog, what happens on wipe day?

An average of 0 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began.

Server details

How reliable is Server_217_DevBlog, and is it online now?

Server_217_DevBlog is offline at the time of this release; it was last seen 9 days 2 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 26 September 2026.

What location has been recorded for Server_217_DevBlog?

No region is published by Server_217_DevBlog. Rust Census does not look up where the machine stands; it shows where a server says it is. 212.110.152.61:28015 is its address.

What version of Rust has been recorded on Server_217_DevBlog?

This release lists Server_217_DevBlog on Rust network protocol 2183, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What population has been recorded on Server_217_DevBlog?

The last count for Server_217_DevBlog was 9 days 2 hours ago; it is offline at present.

What position does Server_217_DevBlog hold in the server rankings?

The rank for Server_217_DevBlog is #15,347 on seven-day player hours, in the top 70% of ranked servers.

Tag details

On Rust Census, which lists and filters carry Server_217_DevBlog?

Included in these Rust Census lists is Server_217_DevBlog: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded.

What is meant by each tag shown on Server_217_DevBlog?

These are the tags Server_217_DevBlog publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; v2183 (Protocol): Your game must run protocol 2183 to join; oxide (Oxide): Plugins are handled by Oxide (uMod) on this server; modded (Modded): Plugins or settings alter the game on this modded server; h5e7466bf (Custom tag): The tag is custom: it was set by the owner or by a plugin; stok (Custom tag): The tag is custom: it was set by the owner or by a plugin. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map is in use on Server_217_DevBlog?

The game generates the procedural map on Server_217_DevBlog.

What settings and rules have been listed for Server_217_DevBlog?

The name of Server_217_DevBlog carries no gather rate. No group limit is published. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. The server does not run VAC, Valve's anti-cheat.

How to join

What is the way to join Server_217_DevBlog?

Enter client.connect 212.110.152.61:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players The server holds 10 slots.
v2183Protocol Your game must run protocol 2183 to join.

Mods and access

oxideOxide Plugins are handled by Oxide (uMod) on this server.
moddedModded Plugins or settings alter the game on this modded server.

Other

h5e7466bfCustom tag The tag is custom: it was set by the owner or by a plugin.
stokCustom tag The tag is custom: it was set by the owner or by a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.