Statistical profileOnline
Rust Server
210.131.216.37:28015 checked 11m ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,399
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 50 slots.
- It ranks #15,399 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
12.1 days
between real wipes
Wipe-day peak
2
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:47 UTC26d ago | 2 | – | running | 0 |
| Sat 19 Sep, 22:16 UTC38d ago | 1 | held half | 12.1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Rust Server
3000 · seed 1337
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | 3000 |
| Seed | 1337 |
8. Server characteristics
Table 3: Characteristics of Rust Server
What the server publishes and what was recorded
| Address | 210.131.216.37:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 01:47 UTC |
| Hostname | – |
| First seen | 16 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 157 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 130 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 184 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 111 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 8 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 45 / 1000 |
10. Quick answers
From the figures on this page.
Wipe details
When does Rust Server wipe, and how often?
With too few wipes of Rust Server on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 26 days 8 hours have passed since this world was made.
On Rust Server, what happens on wipe day?
An average of 2 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 11 hours after it began. Half that peak was held until the next wipe in 100% of its recent wipes.
Server details
Is Rust Server up, and how well has it held up?
At the latest check, Rust Server was online. About 10 days 13 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. First recorded by Rust Census on 16 September 2026.
What does the performance record of Rust Server show?
Average server fps over the last 48 hours was 84, with a low of 48. The world carried up to 144,916 entities, including buildings, deployables and all else. The peak memory use recorded was 6,440 MB. Players feel low fps and a rising entity count as lag.
Which location does Rust Server run from?
No region is published by Rust Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 210.131.216.37:28015 is its address.
On which Rust version does Rust Server operate?
The version in use on Rust Server is Rust network protocol 2634 and build 167058 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
How many players does Rust Server carry?
The present count is 0 players on Rust Server, out of 50 slots. This release gives a seven-day average of 0 players.
What position does Rust Server hold in the server rankings?
The rank for Rust Server is #15,399 on seven-day player hours, in the top 69% of ranked servers.
Tag details
Where does Rust Server appear among the Rust Census lists and filters?
Included in these Rust Census lists is Rust Server: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on Rust Server: what do they indicate?
These are the tags Rust Server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167058 (Build): The server runs game build 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for Rust Server?
The procedural map on Rust Server is generated by the game, measures 3,000 and carries seed 1337. Because one size and seed give one map, RustMaps can display it from this page. Recorded under map name: Custom Map.
What settings and rules have been listed for Rust Server?
No gather rate is given in the name of Rust Server. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Connecting
What is the way to join Rust Server?
You can open the console in Rust with F1 and enter client.connect 210.131.216.37:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167058 | Build The server runs game build 167058. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.