Statistical profileOnline
A Shockbyte Rust Server
209.192.255.222:26669 checked 9m ago
Connect to this server
1. Main points
Players now
0/ 15
0% full
7-day average
0
peak –
Rank
#15,310
top 69%
Last wipe
23d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 15 slots.
- It ranks #15,310 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 23d ago.
2. Players
Figure 1: Players on A Shockbyte Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of A Shockbyte Rust Server
What the server publishes and what was recorded
| Address | 209.192.255.222:26669 |
|---|---|
| Region | – |
| Max players | 15 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 6 Oct 2026, 02:31 UTC |
| Hostname | – |
| First seen | 22 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 127 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 195 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 74 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 89 on average | 222 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 348 / 350 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on A Shockbyte Rust Server?
The rhythm of A Shockbyte Rust Server's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 23 days 16 hours have passed since this world was made.
Server record
What does the record show for the uptime and current status of A Shockbyte Rust Server?
This release records A Shockbyte Rust Server as online. About 4 hours ago is when it last restarted, according to the uptime it reports. 143 of 144 hours on across the last 6 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 22 October 2026.
Does A Shockbyte Rust Server hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 238; the lowest reading was 230. The world carried up to 17,386 entities, including buildings, deployables and all else. Memory use reached 3,074 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for A Shockbyte Rust Server?
No region is published by A Shockbyte Rust Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 209.192.255.222:26669 is its address.
Which Rust version is A Shockbyte Rust Server running?
Rust network protocol 2635 and build 168909 on Linux is the version A Shockbyte Rust Server runs. To join, your game has to be on the same protocol; Steam handles the update.
Population
What are the current player figures for A Shockbyte Rust Server?
The present count is 0 players on A Shockbyte Rust Server, out of 15 slots. The seven-day average for this server is 0 players.
In the rankings of Rust servers, where is A Shockbyte Rust Server placed?
For seven-day player hours, A Shockbyte Rust Server is ranked #15,310, placing it in the top 69% of all ranked servers.
Tags, lists
Where does A Shockbyte Rust Server appear among the Rust Census lists and filters?
Included in these Rust Census lists is A Shockbyte Rust Server: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on A Shockbyte Rust Server: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp15 (Max players): 15 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for A Shockbyte Rust Server?
A Shockbyte Rust Server runs a procedural map of size 2,000 with seed 50000, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is A Shockbyte Rust Server configured, and what rules does it keep?
No gather rate is recorded for A Shockbyte Rust Server in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Connecting
What steps are needed to join A Shockbyte Rust Server?
Enter client.connect 209.192.255.222:26669 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp15,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp15 | Max players 15 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.