Statistical profileOffline
Chris Rust Server | ScalaCube
209.192.185.201:2065 checked 5h ago
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1. Main points
Players now
0/ 150
0% full
7-day average
0
peak –
Rank
#15,400
top 69%
Last wipe
18d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 150 slots.
- It ranks #15,400 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 18d ago.
2. Players
Figure 1: Players on Chris Rust Server | ScalaCube
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
21.3 days
between real wipes
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 18:39 UTC18d ago | 1 | – | running | 0 |
| Fri 18 Sep, 12:32 UTC39d ago | 0 | – | 21.3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Chris Rust Server | ScalaCube
4250 · seed 8471923
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4250 |
| Seed | 8471923 |
8. Server characteristics
Table 3: Characteristics of Chris Rust Server | ScalaCube
What the server publishes and what was recorded
| Address | 209.192.185.201:2065 |
|---|---|
| Region | – |
| Max players | 150 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 9 Oct 2026, 18:39 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 134 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 125 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 155 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 73 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 3 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 36 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Chris Rust Server | ScalaCube: what is it?
With too few wipes of Chris Rust Server | ScalaCube on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 18 days 13 hours ago.
What should you expect on wipe day at Chris Rust Server | ScalaCube?
Recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.
Server record
How reliable is Chris Rust Server | ScalaCube, and is it online now?
Chris Rust Server | ScalaCube is offline at the time of this release; it was last seen 5 hours ago. By its own reported uptime, it restarted about 18 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. First recorded by Rust Census on 13 September 2026.
How well does Chris Rust Server | ScalaCube perform?
Average server fps over the last 48 hours was 66, with a low of 33. The world carried up to 107,455 entities, including buildings, deployables and all else. Up to 9,997 MB of memory was used. Players feel low fps and a rising entity count as lag.
In which location is Chris Rust Server | ScalaCube based?
A region is not published by Chris Rust Server | ScalaCube. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 209.192.185.201:2065 it is addressed.
Which Rust version is Chris Rust Server | ScalaCube running?
This release lists Chris Rust Server | ScalaCube on Rust network protocol 2634 and build 167398, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for Chris Rust Server | ScalaCube?
Chris Rust Server | ScalaCube is offline at present; its last recording was 5 hours ago. Averaged across seven days, the count is 0 players.
What position does Chris Rust Server | ScalaCube hold in the server rankings?
For seven-day player hours, Chris Rust Server | ScalaCube is ranked #15,400, placing it in the top 69% of all ranked servers.
Tag details
Where does Chris Rust Server | ScalaCube appear among the Rust Census lists and filters?
The Rust Census lists that Chris Rust Server | ScalaCube fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on Chris Rust Server | ScalaCube: what do they indicate?
Read by the game's server browser, Chris Rust Server | ScalaCube publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp150 (Max players): 150 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167398 (Build): Build 167398 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
What map is listed for Chris Rust Server | ScalaCube?
The procedural map on Chris Rust Server | ScalaCube is generated by the game, measures 4,250 and carries seed 8471923. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Chris Rust Server | ScalaCube configured, and what rules does it keep?
The name of Chris Rust Server | ScalaCube carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.
Connecting
How can you connect to Chris Rust Server | ScalaCube?
You can open the console in Rust with F1 and enter client.connect 209.192.185.201:2065; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp150,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp150 | Max players 150 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167398 | Build Build 167398 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.