Statistical profileOffline
osmium dev osmw-bridge (local)
208.88.69.27:28877 checked 20d ago
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1. Main points
Players now
0/ 4
0% full
7-day average
0
peak –
Rank
#15,880
top 72%
Last wipe
20d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 4 slots.
- It ranks #15,880 of all ranked servers, the top 72%, on player hours over the last seven days.
- Its current map went up 20d ago.
2. Players
Figure 1: Players on osmium dev osmw-bridge (local)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of osmium dev osmw-bridge (local)
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of osmium dev osmw-bridge (local)
What the server publishes and what was recorded
| Address | 208.88.69.27:28877 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 8 Oct 2026, 10:42 UTC |
| Hostname | – |
| First seen | 8 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 144 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 124 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 185 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 75 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 8 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 16 / 1000 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on osmium dev osmw-bridge (local)?
With too few wipes of osmium dev osmw-bridge (local) on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 20 days 23 hours.
Server record
What does the record show for the uptime and current status of osmium dev osmw-bridge (local)?
The latest count records osmium dev osmw-bridge (local) as offline, last seen 20 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 8 October 2026.
What location has been recorded for osmium dev osmw-bridge (local)?
No region is published by osmium dev osmw-bridge (local). Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 208.88.69.27:28877 is its address.
What version of Rust has been recorded on osmium dev osmw-bridge (local)?
This release lists osmium dev osmw-bridge (local) on Rust network protocol 2634 and build 167231, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What are the current player figures for osmium dev osmw-bridge (local)?
At this release osmium dev osmw-bridge (local) is offline, having last been seen 20 days 23 hours ago.
In the rankings of Rust servers, where is osmium dev osmw-bridge (local) placed?
For seven-day player hours, osmium dev osmw-bridge (local) is ranked #15,880, placing it in the top 72% of all ranked servers.
Tag details
Which Rust Census filters and lists cover osmium dev osmw-bridge (local)?
Included in these Rust Census lists is osmium dev osmw-bridge (local): Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on osmium dev osmw-bridge (local): what do they indicate?
Read by the game's server browser, osmium dev osmw-bridge (local) publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167231 (Build): The server runs game build 167231; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
What map is listed for osmium dev osmw-bridge (local)?
The game generates the procedural map on osmium dev osmw-bridge (local).
What settings and rules have been listed for osmium dev osmw-bridge (local)?
The name of osmium dev osmw-bridge (local) carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to osmium dev osmw-bridge (local)?
You can open the console in Rust with F1 and enter client.connect 208.88.69.27:28877; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp4,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp4 | Max players 4 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167231 | Build The server runs game build 167231. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.