Statistical profileOnline
Private Hollow
207.244.243.104:28015 checked 12m ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
1
peak 2
Rank
#8,071
top 36%
Last wipe
14h ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 1 players, with a peak of 2.
- It ranks #8,071 of all ranked servers, the top 36%, on player hours over the last seven days.
- Its current map went up 14h ago.
2. Players
Figure 1: Players on Private Hollow
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Private Hollow
2000 · seed 1034643592
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 2000 |
| Seed | 1034643592 |
8. Server characteristics
Table 3: Characteristics of Private Hollow
What the server publishes and what was recorded
| Address | 207.244.243.104:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 12:01 UTC |
| Hostname | – |
| First seen | 27 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 161 on average | 29 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 128 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 42 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 32 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 9 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 11 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Private Hollow?
The rhythm of Private Hollow's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 14 hours.
Server record
Is Private Hollow up, and how well has it held up?
This release records Private Hollow as online. By its own reported uptime, it restarted about 6 hours ago. The first sighting of it by Rust Census was on 27 October 2026.
What does the performance record of Private Hollow show?
Over the last 48 hours, server fps averaged 99; the lowest reading was 26. The world carried up to 19,849 entities, including buildings, deployables and all else. The peak memory use recorded was 1,083 MB. Players feel low fps and a rising entity count as lag.
What location has been recorded for Private Hollow?
No region is given by Private Hollow. Rust Census does not look up where the machine stands; it shows where a server says it is. At 207.244.243.104:28015 it is addressed.
What version of Rust has been recorded on Private Hollow?
This release lists Private Hollow on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Population
What population has been recorded on Private Hollow?
At counting time Private Hollow recorded 0 players across 10 slots. Averaged over seven days: 1 players, with a peak of 2. Over the past 48 hours the highest average fell at 18:00 UTC: 2 players.
What position does Private Hollow hold in the server rankings?
The rank for Private Hollow is #8,071 on seven-day player hours, in the top 36% of ranked servers.
Lists and tags
Where does Private Hollow appear among the Rust Census lists and filters?
The Rust Census lists that Private Hollow fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
The tags on Private Hollow: what do they indicate?
These are the tags Private Hollow publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
What map is listed for Private Hollow?
Size 2,000 and seed 1034643592: that is the procedural map on Private Hollow, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
How is Private Hollow configured, and what rules does it keep?
No gather rate is given in the name of Private Hollow. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to Private Hollow?
You can open the console in Rust with F1 and enter client.connect 207.244.243.104:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.