Statistical profileOffline
:thinking:
203.94.34.210:28020 checked 15d ago
Connect to this server
1. Main points
Players now
0/ 200
0% full
7-day average
0
peak –
Rank
#15,366
top 71%
Last wipe
15d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 200 slots.
- It ranks #15,366 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 15d ago.
2. Players
Figure 1: Players on :thinking:
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 12:22 UTC15d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of :thinking:
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of :thinking:
What the server publishes and what was recorded
| Address | 203.94.34.210:28020 |
|---|---|
| Region | – |
| Max players | 200 |
| Group limit | 90 max |
| Wipe schedule | – |
| Last wipe | 13 Oct 2026, 12:27 UTC |
| Hostname | – |
| First seen | 6 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 725 on average | 860 / 900 |
| R2 - Aim training / Matchmaking / Facechecks - RU Main | EU · groups of 12+ · 219 on average | 336 / 400 |
| RustGames.gg | Lucky Pillars - EU 1 | EU · groups of 100+ · 83 on average | 134 / 400 |
| DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP | groups of 30+ · weekly · 68 on average | 134 / 250 |
| R2 - Aim training / Matchmaking / Facechecks - EU Main | EU · groups of 12+ · 37 on average | 39 / 400 |
| [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD | EU · no group limit · 30 on average | 49 / 75 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on :thinking:?
With too few wipes of :thinking: on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 15 days 22 hours have passed since this world was made.
How is wipe day run on :thinking:?
An average of 0 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.
Server record
How reliable is :thinking:, and is it online now?
Last seen 15 days 22 hours ago, :thinking: is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 6 October 2026.
In which location is :thinking: based?
A region is not published by :thinking:. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 203.94.34.210:28020 is its address.
Which Rust version is :thinking: running?
The version in use on :thinking: is Rust network protocol 2634 and build 167781 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does :thinking: carry?
:thinking: is offline at present; its last recording was 15 days 22 hours ago.
In the rankings of Rust servers, where is :thinking: placed?
The rank for :thinking: is #15,366 on seven-day player hours, in the top 71% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover :thinking:?
These Rust Census lists include :thinking:: Modded Rust servers, counted and Aim training servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on :thinking:?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp200 (Max players): 200 slots are available; ts90 (Group limit): No team may hold more than 90; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^e (Minigames): The format is minigames, including arenas, Bedwars and parkour; ^d (Combat training): Practice your aim and PvP here; the loot is handed to you; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings are the tags :thinking: publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
How is :thinking: configured, and what rules does it keep?
No gather rate is recorded for :thinking: in its name. No group exceeds 90 players. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What steps are needed to join :thinking:?
Enter client.connect 203.94.34.210:28020 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp200,ptrak,$r?,v2634,^e,^d,gmrust,cs167781,ts90,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp200 | Max players 200 slots are available. |
ts90 | Group limit No team may hold more than 90. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167781 | Build Game build: 167781. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Gameplay
^e | Minigames The format is minigames, including arenas, Bedwars and parkour. |
|---|---|
^d | Combat training Practice your aim and PvP here; the loot is handed to you. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.