Statistical profileOnline
Drift Staging
203.16.163.8:27387 checked 14m ago
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1. Main points
Players now
0/ 40
0% full
7-day average
0
peak 1
Rank
#14,790
top 66%
Last wipe
15d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 40 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #14,790 of all ranked servers, the top 66%, on player hours over the last seven days.
- Its current map went up 15d ago.
2. Players
Figure 1: Players on Drift Staging
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
0.9 days
between real wipes
On rhythm
75%
of its recent wipes
Wipe-day peak
4
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 15:15 UTC15d ago | 2 | – | running | 0 |
| Tue 13 Oct, 17:17 UTC16d ago | 5 | – | 0.9 days | 0 |
| Mon 12 Oct, 20:37 UTC17d ago | 5 | – | 0.9 days | 0 |
| Mon 5 Oct, 14:21 UTC24d ago | 2 | halved by day 1 | 7.3 days | 0 |
| Sun 4 Oct, 15:18 UTC25d ago | 2 | – | 1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Drift Staging
What the server publishes and what was recorded
| Address | 203.16.163.8:27387 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 14 Oct 2026, 16:27 UTC |
| Hostname | – |
| First seen | 4 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 41 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 125 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 91 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 36 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 88 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 309 / 350 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Drift Staging: what is it?
No next wipe can be predicted for Drift Staging, which wipes at irregular times. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 15 days 5 hours have passed since this world was made.
How is wipe day run on Drift Staging?
Recent wipes drew an average peak of 4 players. The peak of the latest wipe's crowd came 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. In the other cases, half the peak was lost by day 1.
About the server
What does the record show for the uptime and current status of Drift Staging?
This release records Drift Staging as online. By its own reported uptime, it restarted about 5 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 4 October 2026.
What does the performance record of Drift Staging show?
Over the last 48 hours, server fps averaged 173; the lowest reading was 108. The world carried up to 24,268 entities, including buildings, deployables and all else. The peak memory use recorded was 3,701 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does Drift Staging run from?
A region is not published by Drift Staging. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 203.16.163.8:27387 is its address.
What version of Rust has been recorded on Drift Staging?
Rust network protocol 2635 and build 168909 on Linux is the version Drift Staging runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on Drift Staging?
At counting time Drift Staging recorded 0 players across 40 slots. Averaged over seven days: 0 players, with a peak of 1.
What position does Drift Staging hold in the server rankings?
For seven-day player hours, Drift Staging is ranked #14,790, placing it in the top 66% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry Drift Staging?
Included in these Rust Census lists is Drift Staging: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on Drift Staging: what do they indicate?
Read by the game's server browser, Drift Staging publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on Drift Staging?
Size 3,500 and seed 50000: that is the procedural map on Drift Staging, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The map carries the name: Custom Map.
On Drift Staging, what rules and settings are in force?
No gather rate is recorded for Drift Staging in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join Drift Staging?
Enter client.connect 203.16.163.8:27387 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp40 | Max players The server holds 40 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.