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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 96,636 players on 11,821 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

PRIVATE (Test)

203.16.163.49:29442 checked 10m ago

moddedoxide
Release date
Next release
In five minutes (20:40 UTC)
Source
Live server queries
Server address
203.16.163.49:29442
First recorded
24 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 40

0% full

7-day average

0

peak –

Rank

#15,269

top 68%

Last wipe

7h ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 40 slots.
  • It ranks #15,269 of all ranked servers, the top 68%, on player hours over the last seven days.
  • Its current map went up 7h ago.

2. Players

Figure 1: Players on PRIVATE (Test)

Players now and over time, UTC

AveragePeak
0123413:0014:0015:0017:0018:0019:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020013:0014:0015:0017:0018:0019:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k24 Sep27 Sep30 Sep4 Oct7 Oct10 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 12:59 UTC7h ago – – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of PRIVATE (Test)

4500 · seed 50000

Map of PRIVATE (Test)

Table 2: The world

As the server publishes it

MapProcedural Map
Size4500
Seed50000
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of PRIVATE (Test)

What the server publishes and what was recorded

Address203.16.163.49:29442
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe29 Oct 2026, 12:59 UTC
Hostname–
First seen24 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average73 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average139 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average48 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average143 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average348 / 350

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for PRIVATE (Test): what is it?

The rhythm of PRIVATE (Test)'s wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 7 hours.

About the server

How reliable is PRIVATE (Test), and is it online now?

This release records PRIVATE (Test) as online. About 45 minutes ago is when it last restarted, according to the uptime it reports. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 24 September 2026.

What does the performance record of PRIVATE (Test) show?

Over the last 48 hours, server fps averaged 124; the lowest reading was 92. The world carried up to 117,126 entities, including buildings, deployables and all else. The peak memory use recorded was 3,985 MB. Players feel low fps and a rising entity count as lag.

What location has been recorded for PRIVATE (Test)?

No region is published by PRIVATE (Test). Rust Census does not look up where the machine stands; it shows where a server says it is. 203.16.163.49:29442 is its address.

What version of Rust has been recorded on PRIVATE (Test)?

The version in use on PRIVATE (Test) is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What population has been recorded on PRIVATE (Test)?

PRIVATE (Test) stands at 0 players from 40 slots in this release. This release gives a seven-day average of 0 players.

What position does PRIVATE (Test) hold in the server rankings?

For seven-day player hours, PRIVATE (Test) is ranked #15,269, placing it in the top 68% of all ranked servers.

Lists and tags

On Rust Census, which lists and filters carry PRIVATE (Test)?

The Rust Census lists that PRIVATE (Test) fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is meant by each tag shown on PRIVATE (Test)?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings are the tags PRIVATE (Test) publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map is in use on PRIVATE (Test)?

The procedural map on PRIVATE (Test) is generated by the game, measures 4,500 and carries seed 50000. The same size and seed produce the same map; RustMaps shows it from this page.

On PRIVATE (Test), what rules and settings are in force?

No gather rate is given in the name of PRIVATE (Test). 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What steps are needed to join PRIVATE (Test)?

You can open the console in Rust with F1 and enter client.connect 203.16.163.49:29442; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp40Max players 40 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Build 168909 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.