Statistical profileOnline
private events
203.16.163.198:26595 checked 11m ago
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1. Main points
Players now
0/ 70
0% full
7-day average
1
peak 48
Rank
#3,508
top 16%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 70 slots.
- Over the last seven days it averaged 1 players, with a peak of 48.
- It ranks #3,508 of all ranked servers, the top 16%, on player hours over the last seven days.
- Its current map went up 3d ago.
2. Players
Figure 1: Players on private events
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
3.9 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
17
players, last three wipes
Crowd held
67%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 48, 25 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:05 UTC3d ago | 48 | – | running | 0 |
| Fri 23 Oct, 14:32 UTC6d ago | 2 | held half | 3.1 days | 0 |
| Mon 19 Oct, 16:56 UTC10d ago | 1 | held half | 3.9 days | 0 |
| Wed 7 Oct, 13:23 UTC22d ago | 3 | halved by day 1 | 12.1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of private events
3500 · seed 1862422565
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 1862422565 |
8. Server characteristics
Table 3: Characteristics of private events
What the server publishes and what was recorded
| Address | 203.16.163.198:26595 |
|---|---|
| Region | – |
| Max players | 70 |
| Group limit | 60 max |
| Wipe schedule | – |
| Last wipe | 26 Oct 2026, 17:05 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 151 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 125 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 187 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 96 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 88 on average | 234 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 348 / 350 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for private events: what is it?
private events wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 3 days.
On private events, what happens on wipe day?
An average of 17 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 25 hours after it began. Half that peak was held until the next wipe in 67% of its recent wipes. In the other cases, half the peak was lost by day 1.
Server record
Is private events up, and how well has it held up?
This release records private events as online. By its own reported uptime, it restarted about 33 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. It was first seen by Rust Census on 13 September 2026.
How well does private events perform?
Over the last 48 hours, server fps averaged 121; the lowest reading was 79. The world carried up to 69,669 entities, including buildings, deployables and all else. The peak memory use recorded was 4,475 MB. Players feel low fps and a rising entity count as lag.
What location has been recorded for private events?
No region is published by private events. Rust Census does not look up where the machine stands; it shows where a server says it is. At 203.16.163.198:26595 it is addressed.
Which Rust version is private events running?
This release lists private events on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
What are the current player figures for private events?
private events stands at 0 players from 70 slots in this release. This release records a seven-day average of 1 players and a peak of 48. The busiest hour in the last 48 hours was 19:00 UTC, with an average of 29 players.
In the rankings of Rust servers, where is private events placed?
For seven-day player hours, private events is ranked #3,508, placing it in the top 16% of all ranked servers.
Tags, lists
Where does private events appear among the Rust Census lists and filters?
These Rust Census lists include private events: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
The tags on private events: what do they indicate?
These are the tags private events publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp70 (Max players): Slots: 70; ts60 (Group limit): No team may hold more than 60; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for private events?
The procedural map on private events is generated by the game, measures 3,500 and carries seed 1862422565. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for private events?
The name of private events carries no gather rate. 60 players is the recorded group limit. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.
How to join
What is the way to join private events?
You can open the console in Rust with F1 and enter client.connect 203.16.163.198:26595; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp70,ptrak,$r?,v2635,gmrust,cs168909,ts60,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp70 | Max players Slots: 70. |
ts60 | Group limit No team may hold more than 60. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.