Statistical profileOnline
A Shockbyte x Discord Production Rust Server
203.16.163.14:21118 checked 10m ago
Connect to this server
1. Main points
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,289
top 69%
Last wipe
21d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 40 slots.
- It ranks #15,289 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 21d ago.
2. Players
Figure 1: Players on A Shockbyte x Discord Production Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
6
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 6, 3 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 13:24 UTC21d ago | 6 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of A Shockbyte x Discord Production Rust Server
What the server publishes and what was recorded
| Address | 203.16.163.14:21118 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 8 Oct 2026, 13:24 UTC |
| Hostname | – |
| First seen | 8 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 109 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 125 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 176 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 70 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 90 on average | 211 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 347 / 350 |
10. Quick answers
From the figures on this page.
Wipe records
When does A Shockbyte x Discord Production Rust Server wipe, and how often?
The rhythm of A Shockbyte x Discord Production Rust Server's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 21 days 5 hours have passed since this world was made.
How is wipe day run on A Shockbyte x Discord Production Rust Server?
An average of 6 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 3 hours after it began.
Server details
Is A Shockbyte x Discord Production Rust Server up, and how well has it held up?
At the latest check, A Shockbyte x Discord Production Rust Server was online. The uptime it reports puts the last restart at about 3 days 6 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 8 October 2026.
Does A Shockbyte x Discord Production Rust Server hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 229 server fps and a minimum of 193. The world carried up to 30,985 entities, including buildings, deployables and all else. Up to 3,820 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is A Shockbyte x Discord Production Rust Server based?
No region is published by A Shockbyte x Discord Production Rust Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 203.16.163.14:21118 it is addressed.
On which Rust version does A Shockbyte x Discord Production Rust Server operate?
Rust network protocol 2635 and build 167781 on Linux is the version A Shockbyte x Discord Production Rust Server runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does A Shockbyte x Discord Production Rust Server carry?
The present count is 0 players on A Shockbyte x Discord Production Rust Server, out of 40 slots. The seven-day average for this server is 0 players.
What position does A Shockbyte x Discord Production Rust Server hold in the server rankings?
The rank for A Shockbyte x Discord Production Rust Server is #15,289 on seven-day player hours, in the top 69% of ranked servers.
Tag details
Where does A Shockbyte x Discord Production Rust Server appear among the Rust Census lists and filters?
The Rust Census lists that A Shockbyte x Discord Production Rust Server fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on A Shockbyte x Discord Production Rust Server?
These are the tags A Shockbyte x Discord Production Rust Server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs167781 (Build): Build 167781 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for A Shockbyte x Discord Production Rust Server?
Size 2,500 and seed 50575: that is the procedural map on A Shockbyte x Discord Production Rust Server, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
On A Shockbyte x Discord Production Rust Server, what rules and settings are in force?
No gather rate is recorded for A Shockbyte x Discord Production Rust Server in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Join details
What is the way to join A Shockbyte x Discord Production Rust Server?
Enter client.connect 203.16.163.14:21118 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp40 | Max players 40 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs167781 | Build Build 167781 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.