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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 64,636 players on 11,756 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

A Shockbyte Rust Server

202.36.95.124:23134 checked 6m ago

moddedoxide
Release date
Next release
In five minutes (11:50 UTC)
Source
Live server queries
Server address
202.36.95.124:23134
First recorded
10 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 75

0% full

7-day average

0

peak –

Rank

#15,323

top 69%

Last wipe

18d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 75 slots.
  • It ranks #15,323 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 18d ago.

2. Players

Figure 1: Players on A Shockbyte Rust Server

Players now and over time, UTC

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020012:0021:0006:0015:0001:0010:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

2

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 20:04 UTC18d ago 2 – running 2

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of A Shockbyte Rust Server

4000 · seed 50000

Map of A Shockbyte Rust Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size4000
Seed50000
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of A Shockbyte Rust Server

What the server publishes and what was recorded

Address202.36.95.124:23134
Region–
Max players75
Group limit8, the default
Wipe schedule–
Last wipe10 Oct 2026, 20:04 UTC
Hostname–
First seen10 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average163 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average68 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average13 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average18 / 1000

10. Quick answers

From the figures on this page.

Wipe details

When does A Shockbyte Rust Server wipe, and how often?

The rhythm of A Shockbyte Rust Server's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 18 days 15 hours.

What should you expect on wipe day at A Shockbyte Rust Server?

An average of 2 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began.

Server record

Is A Shockbyte Rust Server up, and how well has it held up?

A Shockbyte Rust Server is online at the time of this release. The uptime it reports puts the last restart at about 7 days ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 10 October 2026.

Does A Shockbyte Rust Server hold a steady frame rate and connection?

Over the last 48 hours, server fps averaged 88; the lowest reading was 58. Buildings, deployables and everything else in the world took the entity count to 93,675. The peak memory use recorded was 5,452 MB. Players feel low fps and a rising entity count as lag.

Which location does A Shockbyte Rust Server run from?

No region is published by A Shockbyte Rust Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 202.36.95.124:23134 it is addressed.

Which Rust version is A Shockbyte Rust Server running?

This release lists A Shockbyte Rust Server on Rust network protocol 2634 and build 167398, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Population

How many players does A Shockbyte Rust Server carry?

A Shockbyte Rust Server stands at 0 players from 75 slots in this release. Averaged across seven days, the count is 0 players.

In the rankings of Rust servers, where is A Shockbyte Rust Server placed?

The rank for A Shockbyte Rust Server is #15,323 on seven-day player hours, in the top 69% of ranked servers.

Tag details

On Rust Census, which lists and filters carry A Shockbyte Rust Server?

The Rust Census lists that A Shockbyte Rust Server fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on A Shockbyte Rust Server?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp75 (Max players): 75 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

Which map has been recorded for A Shockbyte Rust Server?

Size 4,000 and seed 50000: that is the procedural map on A Shockbyte Rust Server, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

What settings and rules have been listed for A Shockbyte Rust Server?

The name of A Shockbyte Rust Server carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

How can you connect to A Shockbyte Rust Server?

Enter client.connect 202.36.95.124:23134 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp75,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp75Max players 75 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol Your game must run protocol 2634 to join.
cs167398Build Game build: 167398.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.