Statistical profileOffline
Rustov 2.0
202.125.20.51:28015 checked 12d ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,222
top 70%
Last wipe
17d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,222 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 17d ago.
2. Players
Figure 1: Players on Rustov 2.0
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 22:21 UTC17d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Rustov 2.0
3500 · seed 1834446663
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 1834446663 |
8. Server characteristics
Table 3: Characteristics of Rustov 2.0
What the server publishes and what was recorded
| Address | 202.125.20.51:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 11 Oct 2026, 22:21 UTC |
| Hostname | – |
| First seen | 24 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 172 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 128 / 100 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 74 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 21 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 25 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 84 on average | 259 / 700 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Rustov 2.0?
The rhythm of Rustov 2.0's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 17 days 14 hours have passed since this world was made.
How is wipe day run on Rustov 2.0?
Recent wipes drew an average peak of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
Server details
Is Rustov 2.0 up, and how well has it held up?
Last seen 12 days 4 hours ago, Rustov 2.0 is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 24 September 2026.
In which location is Rustov 2.0 based?
No region is given by Rustov 2.0. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 202.125.20.51:28015 it is addressed.
What version of Rust has been recorded on Rustov 2.0?
The version in use on Rustov 2.0 is Rust network protocol 2634 and build 167398 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What are the current player figures for Rustov 2.0?
Rustov 2.0 is offline at present; its last recording was 12 days 4 hours ago.
What position does Rustov 2.0 hold in the server rankings?
For seven-day player hours, Rustov 2.0 is ranked #15,222, placing it in the top 70% of all ranked servers.
Tag details
Where does Rustov 2.0 appear among the Rust Census lists and filters?
The Rust Census lists that Rustov 2.0 fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
The tags on Rustov 2.0: what do they indicate?
Read by the game's server browser, Rustov 2.0 publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167398 (Build): Build 167398 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Carbon, a plugin framework, is installed. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on Rustov 2.0?
The procedural map on Rustov 2.0 is generated by the game, measures 3,500 and carries seed 1834446663. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for Rustov 2.0?
No gather rate is recorded for Rustov 2.0 in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to Rustov 2.0?
Enter client.connect 202.125.20.51:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167398 | Build Build 167398 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.