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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 76,905 players on 11,770 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

server2 test

201.187.209.100:28045 checked 21d ago

moddedoxide
Release date
Next release
In five minutes (09:40 UTC)
Source
Live server queries
Server address
201.187.209.100:28045
First recorded
6 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,960

top 71%

Last wipe

21d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
  • It ranks #15,960 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 21d ago.

2. Players

Figure 1: Players on server2 test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k6 Oct8 Oct9 Oct11 Oct12 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of server2 test

3500 · seed 352165132

Map of server2 test

Table 2: The world

As the server publishes it

MapProcedural Map
Size3500
Seed352165132
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of server2 test

What the server publishes and what was recorded

Address201.187.209.100:28045
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe6 Oct 2026, 17:54 UTC
Hostname^
First seen6 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 156 on average194 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average180 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average142 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average51 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on server2 test?

The rhythm of server2 test's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 21 days 19 hours ago.

Server details

What does the record show for the uptime and current status of server2 test?

The latest count records server2 test as offline, last seen 21 days 4 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 6 October 2026.

In which location is server2 test based?

A region is not published by server2 test. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 201.187.209.100:28045 is its address.

On which Rust version does server2 test operate?

Rust network protocol 2634 and build 166652 on Windows is the version server2 test runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What population has been recorded on server2 test?

The last count for server2 test was 21 days 4 hours ago; it is offline at present.

In the rankings of Rust servers, where is server2 test placed?

For seven-day player hours, server2 test is ranked #15,960, placing it in the top 71% of all ranked servers.

Tags, lists

Which Rust Census filters and lists cover server2 test?

Included in these Rust Census lists is server2 test: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on server2 test carry?

gmvanilla (Game mode): Survival play in the vanilla format; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags server2 test publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

What map is listed for server2 test?

Size 3,500 and seed 352165132: that is the procedural map on server2 test, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

On server2 test, what rules and settings are in force?

No gather rate is recorded for server2 test in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

Connecting

How can you connect to server2 test?

Enter client.connect 201.187.209.100:28045 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z

Game

gmvanillaGame mode Survival play in the vanilla format.
mp50Max players 50 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs166652Build The server runs game build 166652.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.