Statistical profileOffline
Oil Trainer - Local Development
2.59.158.100:28015 checked 31d ago
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1. Main points
Players now
0/ 6
0% full
7-day average
0
peak –
Rank
#16,965
top 72%
Last wipe
31d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 6 slots.
- It ranks #16,965 of all ranked servers, the top 72%, on player hours over the last seven days.
- Its current map went up 31d ago.
2. Players
Figure 1: Players on Oil Trainer - Local Development
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Oil Trainer - Local Development
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Oil Trainer - Local Development
What the server publishes and what was recorded
| Address | 2.59.158.100:28015 |
|---|---|
| Region | – |
| Max players | 6 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Sep 2026, 14:36 UTC |
| Hostname | – |
| First seen | 27 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Oil Trainer - Local Development wipe, and how often?
Too few wipes of Oil Trainer - Local Development are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 31 days 5 hours.
About the server
Is Oil Trainer - Local Development up, and how well has it held up?
Last seen 31 days 5 hours ago, Oil Trainer - Local Development is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 27 September 2026.
What location has been recorded for Oil Trainer - Local Development?
A region is not published by Oil Trainer - Local Development. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 2.59.158.100:28015 it is addressed.
What version of Rust has been recorded on Oil Trainer - Local Development?
Rust network protocol 2633 and build 165217 on Windows is the version Oil Trainer - Local Development runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does Oil Trainer - Local Development carry?
The last count for Oil Trainer - Local Development was 31 days 5 hours ago; it is offline at present.
What position does Oil Trainer - Local Development hold in the server rankings?
For seven-day player hours, Oil Trainer - Local Development is ranked #16,965, placing it in the top 72% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover Oil Trainer - Local Development?
These Rust Census lists include Oil Trainer - Local Development: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Oil Trainer - Local Development carry?
Read by the game's server browser, Oil Trainer - Local Development publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp6 (Max players): The server holds 6 slots; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on Oil Trainer - Local Development?
Oil Trainer - Local Development runs a procedural map, which the game generates.
What settings and rules have been listed for Oil Trainer - Local Development?
No gather rate is given in the name of Oil Trainer - Local Development. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.
How to join
How can you connect to Oil Trainer - Local Development?
You can open the console in Rust with F1 and enter client.connect 2.59.158.100:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp6,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp6 | Max players The server holds 6 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs165217 | Build Game build: 165217. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.