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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 74,886 players on 11,806 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Staging Dev Server

2.31.115.187:28015 checked 1d ago

moddedcarbon
Release date
Next release
In five minutes (16:55 UTC)
Source
Live server queries
Server address
2.31.115.187:28015
First recorded
27 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,348

top 69%

Last wipe

1d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
  • It ranks #15,348 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 1d ago.

2. Players

Figure 1: Players on Staging Dev Server

Players now and over time, UTC

AveragePeak
0123414:0015:0016:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040014:0015:0016:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 14:58 UTC1d ago – – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Staging Dev Server

3000 · seed 12345

Map of Staging Dev Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size3000
Seed12345
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Staging Dev Server

What the server publishes and what was recorded

Address2.31.115.187:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 16:11 UTC
Hostname–
First seen27 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average109 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average133 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average101 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average31 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average26 / 1000

10. Quick answers

From the figures on this page.

Wipe details

When does Staging Dev Server wipe, and how often?

With too few wipes of Staging Dev Server on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 28 hours ago.

Server details

How reliable is Staging Dev Server, and is it online now?

The latest count records Staging Dev Server as offline, last seen 28 hours ago. It was first seen by Rust Census on 27 October 2026.

Does Staging Dev Server hold a steady frame rate and connection?

Over the last 48 hours, server fps averaged 254; the lowest reading was 253. The world carried up to 44,000 entities, including buildings, deployables and all else. Memory use reached 1,482 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for Staging Dev Server?

No region is published by Staging Dev Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 2.31.115.187:28015 is its address.

On which Rust version does Staging Dev Server operate?

The version in use on Staging Dev Server is Rust network protocol 2635 and build 169364 on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Population

How many players does Staging Dev Server carry?

The last count for Staging Dev Server was 28 hours ago; it is offline at present. Averaged across seven days, the count is 0 players.

What position does Staging Dev Server hold in the server rankings?

For seven-day player hours, Staging Dev Server is ranked #15,348, placing it in the top 69% of all ranked servers.

Tags, lists

Where does Staging Dev Server appear among the Rust Census lists and filters?

These Rust Census lists include Staging Dev Server: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What is meant by each tag shown on Staging Dev Server?

These are the tags Staging Dev Server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs169364 (Build): The server runs game build 169364; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): The Carbon plugin framework runs here. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

What map is listed for Staging Dev Server?

Size 3,000 and seed 12345: that is the procedural map on Staging Dev Server, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

What settings and rules have been listed for Staging Dev Server?

The name of Staging Dev Server carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. Anti-cheat is active: VAC, Valve's system, is on.

Join details

What steps are needed to join Staging Dev Server?

Enter client.connect 2.31.115.187:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,gmrust,cs169364,ts8,^z,^y

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players The server holds 50 slots.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs169364Build The server runs game build 169364.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Mods and access

^zModded This server is listed as modded, with plugins or settings that change the game.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.