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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 60,014 players on 11,706 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Benchmark Dev

199.47.146.194:27016 checked 9d ago

moddedcarbon
Release date
Next release
In five minutes (23:35 UTC)
Source
Live server queries
Server address
199.47.146.194:27016
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,405

top 69%

Last wipe

25d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,405 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 25d ago.

2. Players

Figure 1: Players on Benchmark Dev

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

1.1 days

between real wipes

On rhythm

100%

of its recent wipes

Wipe-day peak

2

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sun 4 OctSat 3 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 02:30 UTC25d ago 2 – running 0
Sat 3 Oct, 02:14 UTC26d ago 2 – 1 days 0
Thu 1 Oct, 19:59 UTC FW28d ago 2 – 1.3 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Benchmark Dev

4500 · seed 1337

Map of Benchmark Dev

Table 2: The world

As the server publishes it

MapCustom Map
Size4500
Seed1337

8. Server characteristics

Table 3: Characteristics of Benchmark Dev

What the server publishes and what was recorded

Address199.47.146.194:27016
Region–
Max players10
Group limit200 max
Wipe schedule–
Last wipe4 Oct 2026, 02:30 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average21 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average36 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average10 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average44 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average182 / 215

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on Benchmark Dev?

Benchmark Dev wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 25 days 22 hours.

On Benchmark Dev, what happens on wipe day?

The average busiest point of its recent wipes drew 2 players. On the latest wipe, 2 hours passed before the crowd peaked.

Server details

How reliable is Benchmark Dev, and is it online now?

Benchmark Dev is offline at the time of this release; it was last seen 9 days 1 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 13 September 2026.

What location has been recorded for Benchmark Dev?

A region is not published by Benchmark Dev. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 199.47.146.194:27016 it is addressed.

Which Rust version is Benchmark Dev running?

This release lists Benchmark Dev on Rust network protocol 2634 and build 166652, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What population has been recorded on Benchmark Dev?

Benchmark Dev is offline at present; its last recording was 9 days 1 hours ago.

How does Benchmark Dev compare with other servers in the rankings?

For seven-day player hours, Benchmark Dev is ranked #15,405, placing it in the top 69% of all ranked servers.

Lists and tags

On Rust Census, which lists and filters carry Benchmark Dev?

These Rust Census lists include Benchmark Dev: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What is meant by each tag shown on Benchmark Dev?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts200 (Group limit): Team size is capped at 200; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Carbon, a plugin framework, is installed are the tags Benchmark Dev publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map has been recorded for Benchmark Dev?

Size 4,500 and seed 1337: that is the procedural map on Benchmark Dev, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The map carries the name: Custom Map.

What settings and rules have been listed for Benchmark Dev?

No gather rate is given in the name of Benchmark Dev. No group exceeds 200 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

Connecting

What steps are needed to join Benchmark Dev?

You can open the console in Rust with F1 and enter client.connect 199.47.146.194:27016; or press Launch Rust and join on this page, and you are connected through Steam. https://cynic-hosting.com is the website listed for it.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmrust,cs166652,ts200,^z,^y

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players Slots: 10.
ts200Group limit Team size is capped at 200.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs166652Build The server runs game build 166652.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Mods and access

^zModded This server is listed as modded, with plugins or settings that change the game.
^yCarbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.