Statistical profileOffline
Benchmark Dev
199.47.146.194:27016 checked 9d ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,405
top 69%
Last wipe
25d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,405 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on Benchmark Dev
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.1 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 02:30 UTC25d ago | 2 | – | running | 0 |
| Sat 3 Oct, 02:14 UTC26d ago | 2 | – | 1 days | 0 |
| Thu 1 Oct, 19:59 UTC FW28d ago | 2 | – | 1.3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Benchmark Dev
What the server publishes and what was recorded
| Address | 199.47.146.194:27016 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 200 max |
| Wipe schedule | – |
| Last wipe | 4 Oct 2026, 02:30 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 21 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 36 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 10 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 44 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 182 / 215 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Benchmark Dev?
Benchmark Dev wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 25 days 22 hours.
On Benchmark Dev, what happens on wipe day?
The average busiest point of its recent wipes drew 2 players. On the latest wipe, 2 hours passed before the crowd peaked.
Server details
How reliable is Benchmark Dev, and is it online now?
Benchmark Dev is offline at the time of this release; it was last seen 9 days 1 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 13 September 2026.
What location has been recorded for Benchmark Dev?
A region is not published by Benchmark Dev. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 199.47.146.194:27016 it is addressed.
Which Rust version is Benchmark Dev running?
This release lists Benchmark Dev on Rust network protocol 2634 and build 166652, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What population has been recorded on Benchmark Dev?
Benchmark Dev is offline at present; its last recording was 9 days 1 hours ago.
How does Benchmark Dev compare with other servers in the rankings?
For seven-day player hours, Benchmark Dev is ranked #15,405, placing it in the top 69% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Benchmark Dev?
These Rust Census lists include Benchmark Dev: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is meant by each tag shown on Benchmark Dev?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts200 (Group limit): Team size is capped at 200; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Carbon, a plugin framework, is installed are the tags Benchmark Dev publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map has been recorded for Benchmark Dev?
Size 4,500 and seed 1337: that is the procedural map on Benchmark Dev, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The map carries the name: Custom Map.
What settings and rules have been listed for Benchmark Dev?
No gather rate is given in the name of Benchmark Dev. No group exceeds 200 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Connecting
What steps are needed to join Benchmark Dev?
You can open the console in Rust with F1 and enter client.connect 199.47.146.194:27016; or press Launch Rust and join on this page, and you are connected through Steam. https://cynic-hosting.com is the website listed for it.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmrust,cs166652,ts200,^z,^y
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players Slots: 10. |
ts200 | Group limit Team size is capped at 200. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs166652 | Build The server runs game build 166652. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.