Statistical profileOnline
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |
NA 198.96.88.252:28080 checked 8m ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,338
top 69% · #1508 in NA
Last wipe
26d ago
monthly schedule
Next wipe
7d 8h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 50 slots.
- It ranks #15,338 of all ranked servers, the top 69%, and #1508 in NA, on player hours over the last seven days.
- Its current map went up 26d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Wipe-day peak
2
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 8h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 8h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 20:06 UTC26d ago | 2 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |
What the server publishes and what was recorded
| Address | 198.96.88.252:28080 |
|---|---|
| Region | NA |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 2 Oct 2026, 20:06 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
server.description Welcome to SkyLight Zombies, we are a monthly wipe server put you keep you're coin. >Raidable Bases >Skill Tree >Kits >Shop >Cutom Events >Custom Map and more! Join our discord: discord.gg/t6SeUjZGwq
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 15 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 38 on average | 4 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 13 / 100 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 34 on average | 57 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 3 / 150 |
| US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 4 / 200 |
11. Quick answers
From the figures on this page.
Wipe details
When does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipe, and how often?
The force wipe is the only wipe [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | takes, once a month. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 26 days 14 hours have passed since this world was made. The tags list a wipe schedule of one month.
How is wipe day run on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
An average of 2 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 13 hours after it began.
Server record
What does the record show for the uptime and current status of [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
This release records [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | as online. The uptime it reports puts the last restart at about 46 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.
Does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 74 server fps and a minimum of 54. Buildings, deployables and everything else in the world took the entity count to 97,499. Memory use reached 3,799 MB at its peak. Players feel low fps and a rising entity count as lag.
What location has been recorded for [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
In North America [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | lists itself, with its NA tag. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 198.96.88.252:28080 is its address.
Which Rust version is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | running?
This release lists [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | on Rust network protocol 2634 and build 166586, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Population
What population has been recorded on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | stands at 0 players from 50 slots in this release. Averaged across seven days, the count is 0 players.
In the rankings of Rust servers, where is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | placed?
On player hours over the last seven days [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | stands at #15,338, #1,508 in North America, in the top 69% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Included in these Rust Census lists is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |: Modded Rust servers, counted, Rust PvE servers, listed, Roleplay servers: the listed count, Rust servers with zombie in the name and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs166586 (Build): Build 166586 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^r (Roleplay): Roleplay is the format here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game; NA (North America): The server browser files this server under North America are the tags [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
What map is listed for [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
The procedural map on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is generated by the game, measures 4,096 and carries seed 481981. Size and seed together fix the map, so you can view it on RustMaps from this page. The map carries the name: Custom Map.
How is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | configured, and what rules does it keep?
The name of [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | carries no gather rate. The default applies: groups are capped at 8 players. roleplay is the game mode recorded, towns, jobs and roleplay rules. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.
How to join
How can you connect to [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
You can open the console in Rust with F1 and enter client.connect 198.96.88.252:28080; or press Launch Rust and join on this page, and you are connected through Steam.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,^p,^m,^r,NA,^p,gmrust,cs166586,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs166586 | Build Build 166586 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Wipe schedule
^m | Monthly Wipes follow Facepunch's force wipe, once a month. |
|---|
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|---|
^r | Roleplay Roleplay is the format here. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Region
NA | North America The server browser files this server under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
